C&R Mod

Discuss the mod server here.
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Azarael
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Re: C&R Mod

Post by Azarael » Mon 15 Apr , 2013 9:00 pm

Nothing any of us can do about variable maps which support anything from 2 to 12 players in any case.

iZumo
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Re: C&R Mod

Post by iZumo » Mon 15 Apr , 2013 9:16 pm

Azarael wrote:Nothing any of us can do about variable maps which support anything from 2 to 12 players in any case.
dat yoda grammar

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Azarael
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Re: C&R Mod

Post by Azarael » Mon 15 Apr , 2013 10:54 pm

Not Yoda grammar.

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iRobot
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Re: C&R Mod

Post by iRobot » Mon 15 Apr , 2013 11:42 pm

Looks like Yoda grammar, it does.

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Calypto
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Re: C&R Mod

Post by Calypto » Tue 16 Apr , 2013 3:32 am

Azarael wrote:Not Yoda grammar.
Back to English class, he goes.

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Azarael
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Re: C&R Mod

Post by Azarael » Tue 16 Apr , 2013 1:34 pm

[There is] nothing any of us can do....

Learn to identify Yoda grammar. 1/10.

"Nothing to be done about that, there is. Too variable in playercount, those maps are."

Edit: Seriously, you guys? :/

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Butcher
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Re: C&R Mod

Post by Butcher » Thu 20 Jun , 2013 11:12 am

Azarael wrote:[There is] nothing any of us can do....

Learn to identify Yoda grammar. 1/10.

"Nothing to be done about that, there is. Too variable in playercount, those maps are."

Edit: Seriously, you guys? :/
lol... the force is strong in you Aza... LOL
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: C&R Mod

Post by iRobot » Thu 20 Jun , 2013 11:19 am

Just 2 month necro bumped, you have.

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