RACE-Tsc-Thewalkingdead

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Thewalkingdead3
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RACE-Tsc-Thewalkingdead

Post by Thewalkingdead3 » Fri 11 Nov , 2016 9:07 pm

Hello all pll iam want to know why my map RACE-Tsc-Thewalkingdead is delete can somone can tell me why all pll love it mabye is Eioria Rage about my map + i fixe it my map see you later
Le silence rend les rageux encore plus fou πŸ”ͺ
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Den
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Re: RACE-Tsc-Thewalkingdead

Post by Den » Fri 11 Nov , 2016 11:16 pm

Your map was removed because it's unplayable.

1. At 1st spawn you can easily go to enemy base for spawnkilling.
2. At 1st spawn (2nd probably the same) there are no sentinels protecting spawn.
3. Track to 1st obj is too narrow, you are being pushed from the road after one shot, maybe add invisible walls or rebuild track to make shooting enemies not so easy.
4. Random spawn when current is 2nd obj.
5. Hard to get on track to 2nd obj from base.

So it seems is not good if even skilled players cannot do even 1st obj and when time is over some players can have -40 score.

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Re: RACE-Tsc-Thewalkingdead

Post by Thewalkingdead3 » Fri 11 Nov , 2016 11:39 pm

Den wrote:Your map was removed because it's unplayable.

1. At 1st spawn you can easily go to enemy base for spawnkilling.
2. At 1st spawn (2nd probably the same) there are no sentinels protecting spawn.
3. Track to 1st obj is too narrow, you are being pushed from the road after one shot, maybe add invisible walls or rebuild track to make shooting enemies not so easy.
4. Random spawn when current is 2nd obj.
5. Hard to get on track to 2nd obj from base.

So it seems is not good if even skilled players cannot do even 1st obj and when time is over some players can have -40 score.
den i fixe it do you want to look it and is fixed the xpawn work have sentinel i did invisible to first objectif ect.... and the base to 2 nd objectif is work new don't have big jump
Le silence rend les rageux encore plus fou πŸ”ͺ
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Den
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Re: RACE-Tsc-Thewalkingdead

Post by Den » Fri 11 Nov , 2016 11:41 pm

Show it

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Eiforia
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Re: RACE-Tsc-Thewalkingdead

Post by Eiforia » Fri 11 Nov , 2016 11:57 pm

Implying it can be called a map.
Implying I've deleted it)))))
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael

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Thewalkingdead3
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Re: RACE-Tsc-Thewalkingdead

Post by Thewalkingdead3 » Sat 12 Nov , 2016 12:04 am

Le silence rend les rageux encore plus fou πŸ”ͺ
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Den
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Re: RACE-Tsc-Thewalkingdead

Post by Den » Sat 12 Nov , 2016 12:53 am

1. Both teams spawn at same place at 1st.
2. Track made of meshes which look awful.
3. Not enough walls to protect of being shot.
4. Both teams spawn at same place at 2nd.
5. No sentinels at 2nd.
6. Moving elements (blocks, barrels) sometimes move through road, it's not beautiful.
7. Not good idea to mix hellbender race and scorpion race which is not so easy, these are really too different types of race (in my opinion).
8. Both teams spawn at the same place at 3rd.
9. Possible to fall down from track to 2nd obj to 1st spawn base, get bender, shoot scorpions

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Re: RACE-Tsc-Thewalkingdead

Post by iZumo » Sat 12 Nov , 2016 6:09 am

Hi Thewalkingdead3, the reason is that the map must be playable and must not have major problems (teams spawning at the same place, map isn't protected from spawnkilling or basecamping, major glitches (i.e. as Den writes in 9) ). Once those issues are resolved, we can consider putting the map back on the server.

btw. It's better to name the map with something other than your nick.

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Eiforia
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Re: RACE-Tsc-Thewalkingdead

Post by Eiforia » Sat 12 Nov , 2016 7:04 am

I have another opinion of 3.
It's sure camper paradise atm: take car, get out of spawn, shoot.
But putting walls around track is not good decision (these randomly placed squares of the walls already have horrible look). Teams must have chance to fight for an object. Imo problem is the 'road' is way too narrow. It must be a bit wider so benders won't be killed after 1st shot. And Earl won't disable 1st object coz impossible to make xD xD

Same goes for track 2. These road you took from Socio's blazing arena is made for trial scorpions. Road is narrow too. So people again do not have chances to be 1st unless they will begin tk and push going ahead cars off the road.
Though when u are tired from track you can camp with assault riffle and kill enemies^^ right after 1st turn where road goes up before 1st pusher.

For general look/bugs/etc map fits perfect to our OLDZ weekends. We can make walkinded our oldz mapper. There will be no need even to fix smth. Is good.
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael

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Re: RACE-Tsc-Thewalkingdead

Post by Thewalkingdead3 » Sat 12 Nov , 2016 11:09 am

HI Den, eiforia and izumo I think of you that is to say is correct but in some thing you say there are things that there is no need as the sentinel to the 2eme objective because we sum up + izumo I think RACE-Tsc-thewalkingdead a good name card all but card I will make them with my name + eiforia I think my card has OLDZ no I do not want to desolate because I want my card to be in RACE not on OLDZ + I think That I will follow the thing that den said then I will redo the objectives 1 + 2 +3 then I think I will enlarge the meshe of the objective 2 and i said message to socio i ask i can use the meshe of blazing he said yes if you want i don't use it i can change but just texture no meshe somone can tell me how to change ? Ty see you later
Le silence rend les rageux encore plus fou πŸ”ͺ
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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