Activision Researched Using Matchmaking Tricks to Sell In-Game Items

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Den
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Activision Researched Using Matchmaking Tricks to Sell In-Game Items

Post by Den » Sun 22 Oct , 2017 3:39 am

That's sad. Missing 90s with 100% free games

kiddingme

https://www.rollingstone.com/glixel/new ... ms-w509288

Maybe Izumo is working on something like that and that's why we have disbalanced teams in Assault? LOL

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Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items

Post by Izumo » Sun 22 Oct , 2017 8:20 pm

If people weren’t pirating games then free to play / pay to win wouldn’t happen.

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Den
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Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items

Post by Den » Sun 22 Oct , 2017 9:11 pm

I guess problem is not in pirates but in greed. In 90s in Russia nobody was buying games, those days were peak of piracy. Nowadays almost any modern game will not allow pirats to play online.

Even in ancient UT2004 pirates are not allowed on half servers because of LPN and other similar features, on other servers one pirate got banned and others with same key too, some admins ban then just because hard to identify player.

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Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items

Post by iRobot » Mon 23 Oct , 2017 9:06 am

I've pirated games in the past because nobody has fun when you spend full price for a game and don't enjoy it, and then digital distribution means you can't take it back to the store.

Now you can refund games within 2 hours if you don't like them, but it's still not enough. Is 2 hours enough to really tell if you like a game? Most of that is probably just the train track tutorials. They need to release more demos, or people will continue to download the 'free demos' from piratebay.

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