BallisticPro Changelogs
- Azarael
- UT2004 Administrator
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Re: BallisticPro changelogs.
Nanosword
This weapon no longer ignores armor.
FP7 Grenade
FP7 fires will no longer instagib players when stacked (A500-style fix).
FP7 fires now deal 30 damage every half a second.
Heavy Anti-Materiel Rifle
HAMR damage scales from 60 to 120 over 0.6 seconds (close-range HAMR spam fix)
G5 RPG
Mortar rockets travel faster
Fifty-9
Slightly increased recoil.
This weapon no longer ignores armor.
FP7 Grenade
FP7 fires will no longer instagib players when stacked (A500-style fix).
FP7 fires now deal 30 damage every half a second.
Heavy Anti-Materiel Rifle
HAMR damage scales from 60 to 120 over 0.6 seconds (close-range HAMR spam fix)
G5 RPG
Mortar rockets travel faster
Fifty-9
Slightly increased recoil.
- Azarael
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Re: BallisticPro changelogs.
HVC Mk9 Lightning Gun
Sight view shows the weapon lower down on the screen
Fires more quickly
Does more DPS
Sight view shows the weapon lower down on the screen
Fires more quickly
Does more DPS
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Re: BallisticPro changelogs.
No project for adding and nerfing the Hyper-electron-plasma gun ?
I fucking love this gun ! It reminds me the plasma in doom3 (got the exact firesound indeed)
I fucking love this gun ! It reminds me the plasma in doom3 (got the exact firesound indeed)

- Azarael
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Re: BallisticPro changelogs.
I have no idea which weapon you're referring to.
- SgtKelly
- Ballistic Weapons Content Producer
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Re: BallisticPro changelogs.
He's referring to the BFG. The superweapon one that shoots green energy and explodes if you overuse it.
- Azarael
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Re: BallisticPro changelogs.
Nuclearbass, what would you suggest doing with it? The primary fire can't really miss.
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Re: BallisticPro changelogs.
Reducing the blast radius and damages from the primary fire, increasing its speed.
Have you ever tried it ?
Its pretty cool because the secondary fire (plasma flares) are powerful enough, but you can't spam it because overheat.
Have you ever tried it ?
Its pretty cool because the secondary fire (plasma flares) are powerful enough, but you can't spam it because overheat.
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
There is a more subtle version of the same weapon which could be used, however at the moment it shares the HvC's model and I've just added the HvC.
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Re: BallisticPro changelogs.
What are you thinking about for it ?
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Freon
Damage table will now properly record AK and HvC as Assault and Energy respectively
HVC Mk9 Lightning Gun
Damage up from 12 to 17
Fire rate down from 0.11 to 0.12
Now a slot 5 weapon
Dark / Nova
Fast damage up from 23 to 25
Nova
Melee attack range increased 66%
Melee attack leeches 1/3 of damage done as HP
XMk5 Submachinegun
Slightly increased recoil
Damage table will now properly record AK and HvC as Assault and Energy respectively
HVC Mk9 Lightning Gun
Damage up from 12 to 17
Fire rate down from 0.11 to 0.12
Now a slot 5 weapon
Dark / Nova
Fast damage up from 23 to 25
Nova
Melee attack range increased 66%
Melee attack leeches 1/3 of damage done as HP
XMk5 Submachinegun
Slightly increased recoil
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