BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Wed 09 May , 2012 2:20 am

Nanosword

This weapon no longer ignores armor.

FP7 Grenade

FP7 fires will no longer instagib players when stacked (A500-style fix).

FP7 fires now deal 30 damage every half a second.

Heavy Anti-Materiel Rifle

HAMR damage scales from 60 to 120 over 0.6 seconds (close-range HAMR spam fix)

G5 RPG

Mortar rockets travel faster

Fifty-9

Slightly increased recoil.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Thu 10 May , 2012 1:58 pm

HVC Mk9 Lightning Gun

Sight view shows the weapon lower down on the screen
Fires more quickly
Does more DPS

Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Thu 10 May , 2012 4:31 pm

No project for adding and nerfing the Hyper-electron-plasma gun ?
I fucking love this gun ! It reminds me the plasma in doom3 (got the exact firesound indeed) e---e

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Thu 10 May , 2012 11:55 pm

I have no idea which weapon you're referring to.

User avatar
SgtKelly
Ballistic Weapons Content Producer
Posts: 18
Joined: Fri 04 Nov , 2011 7:25 am
Contact:

Re: BallisticPro changelogs.

Post by SgtKelly » Fri 11 May , 2012 2:10 am

He's referring to the BFG. The superweapon one that shoots green energy and explodes if you overuse it.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Fri 11 May , 2012 2:24 am

Nuclearbass, what would you suggest doing with it? The primary fire can't really miss.

Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Fri 11 May , 2012 9:23 am

Reducing the blast radius and damages from the primary fire, increasing its speed.

Have you ever tried it ?
Its pretty cool because the secondary fire (plasma flares) are powerful enough, but you can't spam it because overheat.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Fri 11 May , 2012 3:07 pm

There is a more subtle version of the same weapon which could be used, however at the moment it shares the HvC's model and I've just added the HvC.

Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Fri 11 May , 2012 3:20 pm

What are you thinking about for it ?

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 14 May , 2012 2:05 pm

Freon

Damage table will now properly record AK and HvC as Assault and Energy respectively

HVC Mk9 Lightning Gun

Damage up from 12 to 17
Fire rate down from 0.11 to 0.12
Now a slot 5 weapon

Dark / Nova

Fast damage up from 23 to 25

Nova

Melee attack range increased 66%
Melee attack leeches 1/3 of damage done as HP

XMk5 Submachinegun

Slightly increased recoil

Locked

Who is online

Users browsing this forum: No registered users and 0 guests