New NitroVehicles

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iRobot
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Re: New NitroVehicles

Post by iRobot » Tue 12 Jun , 2012 6:20 pm

- Scorpions have ability to jump (toggled by dodge forward)
fucking trolls

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darkelf
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Re: New NitroVehicles

Post by darkelf » Fri 22 Jun , 2012 12:51 pm

I'm sure its already been mentioned. But I would really like to have control over tilt control over the hell bender so i can do flips or adjust the tilt of it so i can land jumps smoothly or just to do stunts..

I think there was a reason why it wasn't done.. but I don't think it would effect the game play


Edit: Had an after thought but.. It would be cool to make it so you can change the color of twin beam color/ plasma collar on the hellbender just to spice things up a bit and make it changeable in the nitro menu
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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 02 Jul , 2012 2:54 pm

Bit of a pet hate, not sure if intentional or not.

Why is turning disabled when you charge jump?

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Azarael
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Re: New NitroVehicles

Post by Azarael » Mon 02 Jul , 2012 2:59 pm

Because normally, left and right controls the amount of spin generated in the jump.

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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 02 Jul , 2012 3:01 pm

It has no effect for Hellbenders though, that makes it even more peculiar.

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Re: New NitroVehicles

Post by iZumo » Mon 06 Aug , 2012 3:05 am

Alright, it would be good to put somewhere other NV8_Patch14 changes:

Overall changes:
- some vehicles have toggleable shields (special shield charge bar)
- added Atlas vehicle (two-man, rear gun shoots fast plasma, aimed versus dragonfly, togglable shield, sol penalties)

Scorpions:
- removed "Derby Quantum" type
- added Trial Scorpion
- EMP scorpion has toggleable shield
- EMP scorpion tracing laser has team color

Benders:
- solo benders cannot shield
- solo benders skymine (lone gunner) fire rate reduced by 50%

SPMA:
- added a version of SPMA with fixes/changes from weapon rebalancment

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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 06 Aug , 2012 10:10 am

Benders:
- solo benders cannot shield
omg

I can see the tears already starting to flow!

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Re: New NitroVehicles

Post by iZumo » Mon 06 Aug , 2012 10:52 am

Of course they are, especially yesterday.

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Re: New NitroVehicles

Post by Coi » Mon 06 Aug , 2012 11:29 am

I was surprised by the non-shield change yesterday but I'm kinda happy for it too. No more solnabs camping at next obj to be the first and then having that 10sec shield on thrice when I try to hit them with gunner.
Izumo_CZ wrote: - some vehicles have toggleable shields (special shield charge bar)
Nice change there, wouldn't have thought of that myself :P
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iRobot
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Re: New NitroVehicles

Post by iRobot » Mon 06 Aug , 2012 11:43 am

The thing with the toggle-able shields, it's not obvious that they are like that. Pretty much everyone is used to the fire and forget shields. I actually didn't realize myself until I used shield then turned it off instantly accidentally, due to pressing the button several times out of habit.

Maybe add something to the HUD display in the lower right that makes it clear you can on/off shields. Nothing important, just a suggestion.

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