fucking trolls- Scorpions have ability to jump (toggled by dodge forward)
New NitroVehicles
- iRobot
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Re: New NitroVehicles
- darkelf
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Re: New NitroVehicles
I'm sure its already been mentioned. But I would really like to have control over tilt control over the hell bender so i can do flips or adjust the tilt of it so i can land jumps smoothly or just to do stunts..
I think there was a reason why it wasn't done.. but I don't think it would effect the game play
Edit: Had an after thought but.. It would be cool to make it so you can change the color of twin beam color/ plasma collar on the hellbender just to spice things up a bit and make it changeable in the nitro menu
I think there was a reason why it wasn't done.. but I don't think it would effect the game play
Edit: Had an after thought but.. It would be cool to make it so you can change the color of twin beam color/ plasma collar on the hellbender just to spice things up a bit and make it changeable in the nitro menu

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- iRobot
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Re: New NitroVehicles
Bit of a pet hate, not sure if intentional or not.
Why is turning disabled when you charge jump?
Why is turning disabled when you charge jump?
- Azarael
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Re: New NitroVehicles
Because normally, left and right controls the amount of spin generated in the jump.
- iRobot
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Re: New NitroVehicles
It has no effect for Hellbenders though, that makes it even more peculiar.
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Re: New NitroVehicles
Alright, it would be good to put somewhere other NV8_Patch14 changes:
Overall changes:
- some vehicles have toggleable shields (special shield charge bar)
- added Atlas vehicle (two-man, rear gun shoots fast plasma, aimed versus dragonfly, togglable shield, sol penalties)
Scorpions:
- removed "Derby Quantum" type
- added Trial Scorpion
- EMP scorpion has toggleable shield
- EMP scorpion tracing laser has team color
Benders:
- solo benders cannot shield
- solo benders skymine (lone gunner) fire rate reduced by 50%
SPMA:
- added a version of SPMA with fixes/changes from weapon rebalancment
Overall changes:
- some vehicles have toggleable shields (special shield charge bar)
- added Atlas vehicle (two-man, rear gun shoots fast plasma, aimed versus dragonfly, togglable shield, sol penalties)
Scorpions:
- removed "Derby Quantum" type
- added Trial Scorpion
- EMP scorpion has toggleable shield
- EMP scorpion tracing laser has team color
Benders:
- solo benders cannot shield
- solo benders skymine (lone gunner) fire rate reduced by 50%
SPMA:
- added a version of SPMA with fixes/changes from weapon rebalancment
- iRobot
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Re: New NitroVehicles
Benders:
- solo benders cannot shield

I can see the tears already starting to flow!
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Re: New NitroVehicles
Of course they are, especially yesterday.
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Re: New NitroVehicles
I was surprised by the non-shield change yesterday but I'm kinda happy for it too. No more solnabs camping at next obj to be the first and then having that 10sec shield on thrice when I try to hit them with gunner.

Nice change there, wouldn't have thought of that myselfIzumo_CZ wrote: - some vehicles have toggleable shields (special shield charge bar)

If this sentence is false, I don't have a signature.
- iRobot
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Re: New NitroVehicles
The thing with the toggle-able shields, it's not obvious that they are like that. Pretty much everyone is used to the fire and forget shields. I actually didn't realize myself until I used shield then turned it off instantly accidentally, due to pressing the button several times out of habit.
Maybe add something to the HUD display in the lower right that makes it clear you can on/off shields. Nothing important, just a suggestion.
Maybe add something to the HUD display in the lower right that makes it clear you can on/off shields. Nothing important, just a suggestion.
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