Discuss the Ballistic Weapons servers here.
-
iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
-
Contact:
Post
by iRobot » Tue 07 Aug , 2012 4:42 pm
Noticed yesterday you only seem to get one medicine aerosol now. Is this intended?
Don't see a change in the patch notes anywhere.
If intended, I can deal

-
Takeo
- Disappeared Administrator
- Posts: 497
- Joined: Sun 14 Mar , 2010 7:31 pm
- Location: Germany
-
Contact:
Post
by Takeo » Tue 07 Aug , 2012 6:32 pm
Yes, it is intended. But the one-medicine-aerosol is as strong as two of them

Use it wisely!
-
Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Post
by Azarael » Fri 10 Aug , 2012 1:18 am
General
Killstreak system added. Loadout menu modified into tabs to allow separate selection of killstreak weaponry for 7 kills, 14 kills and 21 kills. This system is in place to accomodate some of the upcoming weapons, so for now the available weapons are:
7 Kills: RX-22A Flamer
14 Kills: Peacemaker
21 Kills: HVPC-Mk66 Plasma Cannon
Added a new bind to the Ballistic Binds menu for this.
Please note that Killstreaks will only work in Freon, since UTComp uses its own branch of PlayerReplicationInfo (my first idea for a storage location) and Controller (my second). Will move it to the Pawn at some point.
RX-22A Flamer
Now a killstreak weapon (7 kills).
Projectiles deal 30 damage.
Players will only burn for a maximum of 2 seconds after last being set alight by a flamethrower.
No longer plays valve animation (akin to cocking) on raise.
Gas tank can no longer be ruptured.
PeaceMaker
Rocket damage down to 18 from 25
Plasma Cannon
Max ammo down to 150 from 400
-
iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
-
Contact:
Post
by iRobot » Fri 10 Aug , 2012 9:02 am
So you need to go 21-0 for a plasma cannon? For one map only?
-
iZumo
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
-
Contact:
Post
by iZumo » Fri 10 Aug , 2012 12:04 pm
UTComp uses LinkedReplicationInfo.
-
Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Post
by Azarael » Fri 10 Aug , 2012 4:50 pm
iRobot wrote:So you need to go 21-0 for a plasma cannon? For one map only?
Azarael wrote:This system is in place to accomodate some of the upcoming weapons
There's a tactical nuke coming up which is what the 21 Kill slot was created for. Also, in Freon, these weapons will only be available for the round you request them in. If once the weapons are released you feel that the requirements are too high, make a thread.
Izumo wrote:UTComp uses LinkedReplicationInfo.
Moved it to the client outfitting interface for now, since something is telling me that creating a LinkedReplicationInfo for one variable which isn't even replicated would be silly.
-
iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
-
Contact:
Post
by iRobot » Fri 10 Aug , 2012 7:22 pm
But I don't think even me has ever gone 21-0

-
Takeo
- Disappeared Administrator
- Posts: 497
- Joined: Sun 14 Mar , 2010 7:31 pm
- Location: Germany
-
Contact:
Post
by Takeo » Fri 10 Aug , 2012 7:27 pm
The only option I see to lower the killstreak for plasma is by removing the plasma orb function and sticking only to automatic firemode.
-
Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Post
by Azarael » Fri 10 Aug , 2012 8:36 pm
Let's discuss this, then.
Currently, the thresholds in the next version are set at 6/11/16. What I don't want to see is the CoD syndrome, whereby each killstreak is used to hop up to the next one, but since you actually have to engage rather than allowing, say, your helicopter to own everyone for you, it may not be such a problem.
Also, don't suggest multiples of 5, because killstreaks make a noise to alert you that they're up and this will overwrite or be overwritten by the stock announcements.
4/8/13? Or even less? Bearing in mind that the last one is intended to be a nuke?
-
iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
-
Contact:
Post
by iRobot » Fri 10 Aug , 2012 10:40 pm
Nuke = Redeemer-esque?
The thing is, for someone to get 16 kills in a row, they're either on a heavily stacked team, or are simply just better than the other players by a fair margin (at the time)
If you allow them to get some uber weapon for getting that 16, it's just going to further the gap.
I really don't see why it's required. Reward accuracy or survivability or something, rewarding a long killing spree seems redundant. Maybe even base it on number of thaws, given the freon gametype.
Just my op.
Users browsing this forum: No registered users and 1 guest