BallisticPro Changelogs
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Added weapon colors to some weapon names
Projectiles should no longer spawn in walls fix next patch
A500 Reptile
Adjusted sight position
Primary carries further and spreads less, but has less damage
Goo pools consume the entire magazine but are more damaging
AM67 Pistol
Hits for 65, up from 45
Fire interval increased from 0.3s to 0.5s
FP7 Grenade
Fire pools are more damaging
SRS-600
Adjusted sight position
X83-A1 Sniper Rifle
Night Vision (weapon special from unmounted position) draws correctly
Plasma Cannon
No longer inhibits movement or jump
Uses less ammo per fire
AK-490
Knife damage down to 70 from 80
Dark/Nova
SoulPower is preserved between rounds
Deployables
Should no longer disappear randomly when unmounted
Added weapon colors to some weapon names
Projectiles should no longer spawn in walls fix next patch
A500 Reptile
Adjusted sight position
Primary carries further and spreads less, but has less damage
Goo pools consume the entire magazine but are more damaging
AM67 Pistol
Hits for 65, up from 45
Fire interval increased from 0.3s to 0.5s
FP7 Grenade
Fire pools are more damaging
SRS-600
Adjusted sight position
X83-A1 Sniper Rifle
Night Vision (weapon special from unmounted position) draws correctly
Plasma Cannon
No longer inhibits movement or jump
Uses less ammo per fire
AK-490
Knife damage down to 70 from 80
Dark/Nova
SoulPower is preserved between rounds
Deployables
Should no longer disappear randomly when unmounted
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
R78
Semi-automatic.
A500, FP7
Tightened immolation radius.
SRS-600
Holographic sight.
Semi-automatic.
A500, FP7
Tightened immolation radius.
SRS-600
Holographic sight.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Pending
General
Other players will be notified when you heal them.
Nova Staff
Will now properly drain health and grant shield.
HMC Beam Cannon
Plays altfire sound.
General
Other players will be notified when you heal them.
Nova Staff
Will now properly drain health and grant shield.
HMC Beam Cannon
Plays altfire sound.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
HMC Beam Cannon
No longer overheals.
SRS
Nudged backwards in statistics
X83 Sniper Rifle
Now has 5 rounds
Base damage increased to 115 from 100
No longer overheals.
SRS
Nudged backwards in statistics
X83 Sniper Rifle
Now has 5 rounds
Base damage increased to 115 from 100
- Pinky
- Disappeared Administrator
- Posts: 360
- Joined: Wed 26 Oct , 2011 1:24 am
- Contact:
Re: BallisticPro changelogs.
you should maybe consider to decrease its rate of fire. At the moment it almost rivals the one of the X83 but features a much larger magazine, giving you a huge advantage over the X83Azarael wrote:R78
Semi-automatic.
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
updated previous log with stealth changes to x83
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
SRS-900
Has a minimum zoom level.
HAMR
HAMR turrets will now fire straight.
HvC Lightning Gun
Now Killstreak 2.
No longer has sights.
Damage increased.
Hip accurate.
GRS-9
Plays laser fire sound on network clients.
E-23 "ViPeR"
Plays laser fire sound on network clients.
HMC Beam Cannon
Requires 40 ammo per primary fire instead of 100
R78
Reduced damage to 65 from 80.
Increased fire sound radius from 256 to 768.
Has a minimum zoom level.
HAMR
HAMR turrets will now fire straight.
HvC Lightning Gun
Now Killstreak 2.
No longer has sights.
Damage increased.
Hip accurate.
GRS-9
Plays laser fire sound on network clients.
E-23 "ViPeR"
Plays laser fire sound on network clients.
HMC Beam Cannon
Requires 40 ammo per primary fire instead of 100
R78
Reduced damage to 65 from 80.
Increased fire sound radius from 256 to 768.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
HMC Beam Cannon
Tractor and Repulsor beams lift targets off the floor.
Killstreaks
Fixed an issue where streaks couldn't be changed.
NRP-57 Pineapples
Can be cooked off again.
X82 Rifle
Undeploys with right mouse.
Reload animation sped up.
M925 Machinegun
Deals 55 damage per hit.
Fires more slowly.
R78 Sniper Rifle
Damage up to 70.
Fires every second.
Reverted sound radius increase.
Tractor and Repulsor beams lift targets off the floor.
Killstreaks
Fixed an issue where streaks couldn't be changed.
NRP-57 Pineapples
Can be cooked off again.
X82 Rifle
Undeploys with right mouse.
Reload animation sped up.
M925 Machinegun
Deals 55 damage per hit.
Fires more slowly.
R78 Sniper Rifle
Damage up to 70.
Fires every second.
Reverted sound radius increase.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
You cannot sight your weapon while in the process of a reload. Should fix stuck weapon problems
Jailbreak, Assault
These gametypes now use Loadout.
Combat Defibrillators
Weapon added to Melee slot. This weapon heals allies when they are struck. Weapon special blocks to negate melee damage, reduce other incoming damage and create pulses which heal nearby allies while repelling and injuring nearby hostiles. This weapon is charge-based and its charges deplete while healing or performing empowered uppercuts with the altfire.
Freon
Killstreak damage is correctly displayed in the F3 stats.
CYLO "Firestorm" IV
No longer adds twice the intended amount of heat per shot.
HMC Beam Cannon
Fixed issue where fully charged sound wasn't playing.
HVC-Mk9 Lightning Gun
Plays sounds when firing.
You cannot sight your weapon while in the process of a reload. Should fix stuck weapon problems
Jailbreak, Assault
These gametypes now use Loadout.
Combat Defibrillators
Weapon added to Melee slot. This weapon heals allies when they are struck. Weapon special blocks to negate melee damage, reduce other incoming damage and create pulses which heal nearby allies while repelling and injuring nearby hostiles. This weapon is charge-based and its charges deplete while healing or performing empowered uppercuts with the altfire.
Freon
Killstreak damage is correctly displayed in the F3 stats.
CYLO "Firestorm" IV
No longer adds twice the intended amount of heat per shot.
HMC Beam Cannon
Fixed issue where fully charged sound wasn't playing.
HVC-Mk9 Lightning Gun
Plays sounds when firing.
- CaptainXavious
- V.I.P. Member
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Re: BallisticPro changelogs.
Thanks for hosting my medical gauntlets! Hopefully the role of a medic can be more fully realized. 

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