BallisticPro Changelogs
- iRobot
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Re: BallisticPro changelogs.
>Punching people to heal them.
- CaptainXavious
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Re: BallisticPro changelogs.
Pretty sure thats how it works in real life.
- Calypto
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Re: BallisticPro changelogs.
Keep your meme arrows inside reddit/r/4chaniRobot wrote:>Punching people to heal them.
- Azarael
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Re: BallisticPro changelogs.
FMD H14 Combat Defibrillators
Area pulses no longer blind.
Area pulses heal nearby allies for 8 and occur every 0.5 seconds.
Area pulses no longer blind.
Area pulses heal nearby allies for 8 and occur every 0.5 seconds.
- Azarael
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Re: BallisticPro changelogs.
Pending
General
Adjusted wall penetration across the board (lowered).
HMC Beam Cannon
Third person plays fire animations.
Deals radius damage (50).
Takes longer to charge primary.
AK-490
Slightly reduced recoil.
LS-14 Laser Carbine
Damage up to 52 from 47
Minimum damage down to 31 from 33
Heat decline delay up to 0.7 from 0.5
XMV-850 Minigun
Adjusted recoil pattern.
E-23 ViPeR
Reverted this weapon to its default behaviour.
General
Adjusted wall penetration across the board (lowered).
HMC Beam Cannon
Third person plays fire animations.
Deals radius damage (50).
Takes longer to charge primary.
AK-490
Slightly reduced recoil.
LS-14 Laser Carbine
Damage up to 52 from 47
Minimum damage down to 31 from 33
Heat decline delay up to 0.7 from 0.5
XMV-850 Minigun
Adjusted recoil pattern.
E-23 ViPeR
Reverted this weapon to its default behaviour.
- Calypto
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Re: BallisticPro changelogs.
Can bullets penetrate BSP?Azarael wrote:Pending
General
Adjusted wall penetration across the board (lowered).
- iRobot
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Re: BallisticPro changelogs.
Azarael wrote:LS-14 Laser Carbine
Damage up to 52 from 47
Minimum damage down to 31 from 33
Heat decline delay up to 0.7 from 0.5

- Azarael
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Re: BallisticPro changelogs.
LS-14 is not used.
Let me put that another way:
LS-14 decays from 130% of baseline damage to 80% of baseline damage over 10 shots.
Less random?
Maplists
Small maps are weighted against if the server has higher playercount.
Let me put that another way:
LS-14 decays from 130% of baseline damage to 80% of baseline damage over 10 shots.
Less random?
Maplists
Small maps are weighted against if the server has higher playercount.
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Re: BallisticPro changelogs.
Actually to me it seemed he meant that the balance of the weapons on long term scale is walking in a circle instead of coverging to "ideal" state by that. Can't tell for myself as I haven't sorted the changes that have been done to each weapon during the past year since BW server is mainstream.
- iRobot
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Re: BallisticPro changelogs.
So you buff weapons just to make them cool and hip, rather than to balance 
ps I thought ls-14 is incredibly good already, its my sniper of choice actually, its amazing in double barrel mode
i welcome these buffs

ps I thought ls-14 is incredibly good already, its my sniper of choice actually, its amazing in double barrel mode
i welcome these buffs

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