BallisticPro Changelogs

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iRobot
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Re: BallisticPro changelogs.

Post by iRobot » Sun 30 Sep , 2012 11:57 am

Vehicle Armor / Riot Shield / Sandbags

Ignore most bullet fires completely.
Take less damage from anti-vehicle weaponry.
Take much less damage from grenades and shrapnel.
strongly disagree

riot shield is already too free at thaws/escaping if you don't happen to have the exact weapon loadout to deal with it at the time

buffing it is joke

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Re: BallisticPro changelogs.

Post by enerG » Sun 30 Sep , 2012 12:51 pm

Azarael wrote:
Vehicle Armor / Riot Shield / Sandbags


Take much less damage from grenades and shrapnel.
GJ, ill go nadecatching now ;)

Its pretty hard to choose between shield, defi and knifes, they´re in the same slot but have very different abilities. And all good for some fun!.
Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That’s Relativity.
- Albert Einstein

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sun 30 Sep , 2012 2:36 pm

Mecha wrote:
Aza wrote:FP9 Explosive

Now deals 225 damage, up from 120. Go blow up some bridges.
Once people find THAT out...

...I expect it being pasted and plastered everywhere omg
The problem with the FP9 is that it can be detonated by its laser at significant range from where the actual explosive itself is, so it sucks.
iRobot wrote:strongly disagree

riot shield is already too free at thaws/escaping if you don't happen to have the exact weapon loadout to deal with it at the time

buffing it is joke
Modified scaling for the Riot Shield, since this patch isn't live yet. Shield takes 25% damage plus the vehicle damage scaling.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 03 Oct , 2012 2:48 am

Pending

Bulldog Assault Cannon

Reverted to former primary fire behaviour by demand. 100 damage per shot, 1 second between shots. Megahipfire has not been restored.
Fixed BallisticPro specific issues in Bulldog FRAG-12s:
Were descended from G5 rockets which had additional range limiting code and so were absolutely useless.
Didn't do any damage upon direct impact if armed.
Minor speed gain, minor damage nerf.

Shotguns

Hipfire shot spread increase reduced to 3x from 3.5x
Spread reduced
Range increased overall

Auto Melee Fire

Range reduced to 84 for further testing.

Nanoblade

Now melee.
Base damage 130. Please don't cry.

Short-bladed Melee Weapons

Range down to 128 from 150.

Sandbags

If world geometry is present ~100 Unreal Units above the deploy point, a bag cannot be deployed.

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Pinky
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Re: BallisticPro changelogs.

Post by Pinky » Wed 03 Oct , 2012 3:30 am

Azarael wrote:Nanoblade

Now melee.
Base damage 130.Please don't cry.
You can remove the Katana then.
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 03 Oct , 2012 3:39 am

Both the Nanoblade and the Katana two shot (90 and 130). Both have the same range. The Nanoblade gains higher damage in exchange for its light and sound.

"Please don't cry" was added because the Nanoblade seems to be widely hated and is aimed at nobody specific.

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Oska
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Re: BallisticPro changelogs.

Post by Oska » Wed 03 Oct , 2012 10:03 am

Am I hated?
;"( joinha
Although, as I said nanoblade in primary slot with 130dmg was fair enough.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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Re: BallisticPro changelogs.

Post by Nuclearbass » Wed 03 Oct , 2012 5:20 pm

Nano has still its amazing range ?

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 03 Oct , 2012 5:32 pm

Nano and Katana primary fires still have 192 range.

Patch not live yet.

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Pinky
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Re: BallisticPro changelogs.

Post by Pinky » Wed 03 Oct , 2012 5:35 pm

Nuclearbass wrote:Nano has still its amazing range ?
What amazing range? It's a sword, not a knife.... :mrgreen:
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.

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