BallisticPro Changelogs
- iRobot
- Junk Administrator
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- Joined: Fri 06 Jan , 2012 10:37 am
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Re: BallisticPro changelogs.
Is there some trick to using dual wield? I couldn't get it to work.
It gave me 2 pistols, but it would only select either one or the other, couldn't work out how to use both.
For reference, it was the green pistol, MD-40 or something?
But this is all a moot point, the flamethrower is one of the best weapons on the server.
It gave me 2 pistols, but it would only select either one or the other, couldn't work out how to use both.
For reference, it was the green pistol, MD-40 or something?
But this is all a moot point, the flamethrower is one of the best weapons on the server.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Press the dual wield key (defaults to H).
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
BX5 Mines
Yet more adjustments to netcode.
Wilson 41
Fixed recoil lock for hipfire.
Adjusted position on screen.
Shotgun improved.
Sub-Assault Rifle 12
Has correct recoil scaling with its stock mode (This is a nerf.)
Mag ammo up from 30 to 40 (a larger than average mag capacity was intended to be one of the SAR's gimmicks.)
A note on the stock mode: when in its default mode, the SAR has a smaller hipfire deviation, but more recoil than normal.
Engaging the stock with Weapon Special gives standard recoil and standard assault rifle hipfire.
M50 Assault Rifle
Damage up to 25 from 19.
Fires every 0.115 seconds instead of every 0.09 seconds.
Recoil up to 150 from 115.
Magazine ammo down to 30.
Improved the M50's grenade - deals 80 damage in radius of 256, travelling at 4000 speed.
M50's grenade is now mode exclusive, blocking the primary fire for 1 second after firing.
M50's grenade no longer auto reloads after it's been fired.
M50's grenade reload can no longer be interrupted.
R9 Ranger Rifle
Gone back to iron sights.
Magazine capacity 15.
Fixed recoil issue.
You aren't hitting shit from the hip while on the move, however.
Yet more adjustments to netcode.
Wilson 41
Fixed recoil lock for hipfire.
Adjusted position on screen.
Shotgun improved.
Sub-Assault Rifle 12
Has correct recoil scaling with its stock mode (This is a nerf.)
Mag ammo up from 30 to 40 (a larger than average mag capacity was intended to be one of the SAR's gimmicks.)
A note on the stock mode: when in its default mode, the SAR has a smaller hipfire deviation, but more recoil than normal.
Engaging the stock with Weapon Special gives standard recoil and standard assault rifle hipfire.
M50 Assault Rifle
Damage up to 25 from 19.
Fires every 0.115 seconds instead of every 0.09 seconds.
Recoil up to 150 from 115.
Magazine ammo down to 30.
Improved the M50's grenade - deals 80 damage in radius of 256, travelling at 4000 speed.
M50's grenade is now mode exclusive, blocking the primary fire for 1 second after firing.
M50's grenade no longer auto reloads after it's been fired.
M50's grenade reload can no longer be interrupted.
R9 Ranger Rifle
Gone back to iron sights.
Magazine capacity 15.
Fixed recoil issue.
You aren't hitting shit from the hip while on the move, however.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Burst fire has been reworked. The weapon will fire 25% faster for 3 shots (unless more or fewer shots are specified by the particular burst fire) and then have a downtime of 2.5x the normal fire interval Interrupting a burst early will still invoke the downtime. This by extension removes the GRS-9 and RS8 spam burst fire strategy.
BX5 Mines
Guess.
A500 "Reptile"
Adjusted acid pools to correct lingering spot issue.
R9
Remodelled the iron sights.
Fifty-9, XMk5
Fixed random recoil problems.
Bulldog
Reverted fire sound. -_-
Damage down to 90.
FRAG-12 damage down to 110.
FRAG-12 direct impact damage down to 80.
Has a sprint offset.
Nanoblade
Light radius increased.
Sound radius increased.
SKAS-12
Improved range (was left out in recent shotgun buff.)
M353 Machinegun
Hipfire is SUPER WIDE.
Burst fire has been reworked. The weapon will fire 25% faster for 3 shots (unless more or fewer shots are specified by the particular burst fire) and then have a downtime of 2.5x the normal fire interval Interrupting a burst early will still invoke the downtime. This by extension removes the GRS-9 and RS8 spam burst fire strategy.
BX5 Mines
Guess.
A500 "Reptile"
Adjusted acid pools to correct lingering spot issue.
R9
Remodelled the iron sights.
Fifty-9, XMk5
Fixed random recoil problems.
Bulldog
Reverted fire sound. -_-
Damage down to 90.
FRAG-12 damage down to 110.
FRAG-12 direct impact damage down to 80.
Has a sprint offset.
Nanoblade
Light radius increased.
Sound radius increased.
SKAS-12
Improved range (was left out in recent shotgun buff.)
M353 Machinegun
Hipfire is SUPER WIDE.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
R9
Added the holosight and had done with it.
LS-14
Fully automatic.
Double shot has the correct fire delay.
Fifty-9, XRS-10
Adjusted recoil to be less friendly.
Added the holosight and had done with it.
LS-14
Fully automatic.
Double shot has the correct fire delay.
Fifty-9, XRS-10
Adjusted recoil to be less friendly.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Burst fire tweaked for more DPS.
The Semi-Auto option on assault rifles, submachineguns and machineguns has been disabled.
Added a checkbox to the Preferences tab (Console command: ballistic) to disable the view shift when recoil declines.
RS8
Fixed recoil issue in sights.
CYLO Assault Weapon
Shotgun brought up to new shotgun standards (M763 base).
Burst fire tweaked for more DPS.
The Semi-Auto option on assault rifles, submachineguns and machineguns has been disabled.
Added a checkbox to the Preferences tab (Console command: ballistic) to disable the view shift when recoil declines.
RS8
Fixed recoil issue in sights.
CYLO Assault Weapon
Shotgun brought up to new shotgun standards (M763 base).
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
M46 Mines
Now use team light code. Your own mines are green, allied mines are your team color.
Extreme-Voltage Plasma Cannon
Fixed discrepancy in server and client heat addition for alt fire.
LS-14 Laser Carbine
Increased recoil value from 196 to 230.
Reduced zoom to fit "Carbine" designation.
HMC Beam Cannon
Cleaned up some code.
HMC muzzle flash is no longer drawn through walls.
HMC muzzle flash should now correctly be Red for Red HMC attachments and weapons.
Now use team light code. Your own mines are green, allied mines are your team color.
Extreme-Voltage Plasma Cannon
Fixed discrepancy in server and client heat addition for alt fire.
LS-14 Laser Carbine
Increased recoil value from 196 to 230.
Reduced zoom to fit "Carbine" designation.
HMC Beam Cannon
Cleaned up some code.
HMC muzzle flash is no longer drawn through walls.
HMC muzzle flash should now correctly be Red for Red HMC attachments and weapons.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Sprint offsets no longer apply if a bayonet weapon is holding fire.
You will now spawn with your Primary weapon selected instead of your Secondary weapon (Thanks to Paul "grum" Haack for pointing out the problem here.)
LS-14 Laser Rifle
Added a recoil curve.
Now uses SRS' min zoom model with standard max zoom level.
D49 Revolver
Fixed hip inaccuracy issue
Pistols
General rebalancing. Increased power, reduced effective range, replaced crosshairs.
Start with six mags instead of three.
Dual Wielding fire is locked to the crosshairs.
Recoil is increased by 50% when firing from hip.
SKAS-21
Increased damage output.
Changed position of weapon when aimed.
Machineguns
Due to extremely large box capacities these weapons start with one box in reserve instead of 3. M353 spammers will be very pleased when they run out of bullets.
Sprint offsets no longer apply if a bayonet weapon is holding fire.
You will now spawn with your Primary weapon selected instead of your Secondary weapon (Thanks to Paul "grum" Haack for pointing out the problem here.)
LS-14 Laser Rifle
Added a recoil curve.
Now uses SRS' min zoom model with standard max zoom level.
D49 Revolver
Fixed hip inaccuracy issue
Pistols
General rebalancing. Increased power, reduced effective range, replaced crosshairs.
Start with six mags instead of three.
Dual Wielding fire is locked to the crosshairs.
Recoil is increased by 50% when firing from hip.
SKAS-21
Increased damage output.
Changed position of weapon when aimed.
Machineguns
Due to extremely large box capacities these weapons start with one box in reserve instead of 3. M353 spammers will be very pleased when they run out of bullets.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Fixed issue with delayed appearance / desynch of projectiles with StartDelay enabled (hand grenades with the exception of the Pineapple.).
The setting which disables view movement while recoil is declining is now the default. If you absolutely must have it enabled:
- Type ballistic into the console
- Navigate to the Preferences tab
- Check "Shift View on Recoil Decline"
Please note that from this point on, view movement on recoil decline is considered a legacy setting, and weapons will be balanced around this setting being off. It is unlikely that recoil decline times will be modified, however.
Adrenaline
The Berserk combo will now decrease your reloading and weapon cocking times, plus your recoil per shot, by 25%. Go nuts!
Pistols
Reduced effective range.
Added recoil to the MD24, GRS9 and RS8, which were lacking the correct settings.
Please report any issues of the recoil bug (weapon traces after recoil has been applied) with the D49 and Wilson 41. It appears that the recoil bug still occurs with hipfire - the server sends recoil to you when you're in scope view.
GRS-9 Pistol
Accurate while aimed.
Laser improved: constant laser fire requires double ammo but deals nearly twice the previous damage.
Big laser is only available when full and dumps the entire charge, but hits for 90.
Bulldog
Adjusted hipfire to be as intended - wide.
Shooting a FRAG-12 has recoil.
Recoil pattern adjusted - no longer recoils straight up, has lateral movement as well.
Fixed issue with delayed appearance / desynch of projectiles with StartDelay enabled (hand grenades with the exception of the Pineapple.).
The setting which disables view movement while recoil is declining is now the default. If you absolutely must have it enabled:
- Type ballistic into the console
- Navigate to the Preferences tab
- Check "Shift View on Recoil Decline"
Please note that from this point on, view movement on recoil decline is considered a legacy setting, and weapons will be balanced around this setting being off. It is unlikely that recoil decline times will be modified, however.
Adrenaline
The Berserk combo will now decrease your reloading and weapon cocking times, plus your recoil per shot, by 25%. Go nuts!
Pistols
Reduced effective range.
Added recoil to the MD24, GRS9 and RS8, which were lacking the correct settings.
Please report any issues of the recoil bug (weapon traces after recoil has been applied) with the D49 and Wilson 41. It appears that the recoil bug still occurs with hipfire - the server sends recoil to you when you're in scope view.
GRS-9 Pistol
Accurate while aimed.
Laser improved: constant laser fire requires double ammo but deals nearly twice the previous damage.
Big laser is only available when full and dumps the entire charge, but hits for 90.
Bulldog
Adjusted hipfire to be as intended - wide.
Shooting a FRAG-12 has recoil.
Recoil pattern adjusted - no longer recoils straight up, has lateral movement as well.
- Todori
- Member
- Posts: 23
- Joined: Sun 01 Apr , 2012 12:38 pm
- Contact:
Re: BallisticPro changelogs.
I tryed both recoil settings, and i would like to thank you for this option, cause i dont really like the new settings.Azarael wrote: If you absolutely must have it enabled:
- Type ballistic into the console
- Navigate to the Preferences tab
- Check "Shift View on Recoil Decline"


Todori = Pro
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