Discussion - The Killstreak System

Discuss the Ballistic Weapons servers here.
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Todori
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Re: Discussion - The Killstreak System

Post by Todori » Wed 07 Nov , 2012 8:08 pm

aapchen wrote:The better players also want to be able to use goodies once in a while.
I think aap is right. There always have to be a "carrot"!
Perhaps it would be possible to get two weapons for one killstreak: one for the player who earnd it, and one for the "0-Net-Player".
But i dont believe, that someone will play bad on purpose (a good excuse for playing noobish).

Another alternativ system to killstreak:
Perks
I think all of you know it from cod. It would be possible for everyone to make personal choice befor game start. The better the team get, every team member can change on more per round. Or something similary to this.
(Takeo told me aza and izumo are the only two who can do something like this, but they dont have any time)

Aahh, and befor i forget it:
fuck_yeah
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iRobot
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Re: Discussion - The Killstreak System

Post by iRobot » Wed 07 Nov , 2012 8:18 pm

How about a points sytem. 2 points for a kill, 1 point for a thaw. 20 points unlocks KS1 yadda yadda..

Good killers get some fun. Teamplayers will get some fun. (The people who thaw the most are usually the weaker players, no offense)

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Azarael
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Re: Discussion - The Killstreak System

Post by Azarael » Wed 07 Nov , 2012 9:34 pm

I'm against perks because then the game because a pain to balance and far too RPG for my tastes.

iRobot: Points systems though make things dependent on map length and pretty much guarantee that high-level weapons are going to hit the field for everyone if the game length is long enough.

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iRobot
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Re: Discussion - The Killstreak System

Post by iRobot » Wed 07 Nov , 2012 9:52 pm

Azarael wrote:I'm against perks because then the game because a pain to balance and far too RPG for my tastes.

iRobot: Points systems though make things dependent on map length and pretty much guarantee that high-level weapons are going to hit the field for everyone if the game length is long enough.
So what if they do? They're 1 round only - I thought that was the decision?

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Azarael
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Re: Discussion - The Killstreak System

Post by Azarael » Wed 07 Nov , 2012 10:10 pm

The Nuke is one-round only. All others carry.

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iRobot
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Re: Discussion - The Killstreak System

Post by iRobot » Wed 09 Jan , 2013 10:01 pm

KS1 = does not carry to next round
KS2+3 = does

intentional?

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Re: Discussion - The Killstreak System

Post by iRobot » Thu 10 Jan , 2013 4:11 pm

iRobot wrote:KS1 = does not carry to next round
KS2+3 = does

intentional?

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Azarael
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Re: Discussion - The Killstreak System

Post by Azarael » Thu 10 Jan , 2013 7:29 pm

I saw that but I haven't played enough lately to comment.

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iRobot
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Re: Discussion - The Killstreak System

Post by iRobot » Thu 10 Jan , 2013 7:39 pm

It's a system you conceptualized. Surely you must know if KS1 was intended be used for one round only, and KS2/3 for the remainder of the game until you die.

Currently it is very frustrating to lose it after round start.

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Re: Discussion - The Killstreak System

Post by iRobot » Thu 10 Jan , 2013 7:52 pm

Also,

I was wondering about the possibility of some kind of UI addition that will make KS more simple.

Simply adding a 1, 2 or 3 on the UI somewhere for your current KS, as the flash warning is sometimes missed, and if you save your KS for a few rounds, its easy to forget.

Also sometimes you may have 7 kills (when you're not keeping tabs) and need to know how far from KS2 you are.

I think it would help everyone.

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