AS-Poseidon

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Socio
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AS-Poseidon

Post by Socio » Thu 08 Apr , 2010 1:00 am

I'll release it, in a few days, I think this weekend.
ImageImageImageImage
Just need to test it and fix a few smaller issues.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Cartoon

Re: AS-Poseidon

Post by Cartoon » Thu 08 Apr , 2010 11:13 am

I Love massive maps... And I love your maps! This is gonna be great... Shame I can't be around for the premier as I usually also love the chat on balance / fixes, ohh well :/. Good job though!

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KimiRäikkönen
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Re: AS-Poseidon

Post by KimiRäikkönen » Thu 08 Apr , 2010 3:41 pm

Looking nice socio, keep it up

┌∩┐(◣_◢)┌∩┐

Cartoon

Re: AS-Poseidon

Post by Cartoon » Fri 09 Apr , 2010 5:45 am

Yeah, I love that globe thing as well, Ohh I might be around for the upload, so please tell me on Xfire so I can see the premier!

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Socio
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Re: AS-Poseidon

Post by Socio » Sat 10 Apr , 2010 12:36 pm

Maps done!
Here you have a short background story:
In the yar 2120 ALPU corporation began building a huge power dam on the Poseidon river. This caused a dry out of the river and certain doom for the thousands of people who lived along side of the river and make their living through it. Those desperate people using all the money they had, menaged to hire a mercenary team, in hope they can infiltrate the dam complex. Since no explosive would be powerfull enought to blast the huge dam, the only chance of success was setting the 3 ion generators to critical mass and hope that the unstable energy will cause a chain reaction, annihilating the dam and the entire complex. This scenario recreats that mission.

Download: http://upload.thenicam.ch/upload/Poseidon(v1).rar

(note* the overall rar weights 90 megs, but since I puted in it ALL files that I worked with and that werent in the original UT2004, there might be a chance that some of you already have some packages)
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

onrust
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Re: AS-Poseidon

Post by onrust » Sat 10 Apr , 2010 12:44 pm


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KimiRäikkönen
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Re: AS-Poseidon

Post by KimiRäikkönen » Sat 10 Apr , 2010 2:08 pm

Nice map Socio, great lay-out, lots of objectives, some vehicles, and I thought when I saw the screenies:
"omg this is 5 fps for kimi"
But no it slightly dropped, only to 40 or something

KimiImpressedkkonen

┌∩┐(◣_◢)┌∩┐

Cartoon

Post by Cartoon » Sat 10 Apr , 2010 7:44 pm

Can't wait to see this map on server! Job well done!

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Socio
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Re: AS-Poseidon

Post by Socio » Mon 12 Apr , 2010 1:17 pm

If someone played the map and has some thoughts on what would need changing/adding/fixing, plese tell me your ideas. Also, would be good if your post, would have a note why does your idea make sense... not "i want moar minigunz on teh map, bcuz i cant hit sh!t with lg or shock :( :( :(". I wont take and posts requesting adding more superweapons (there are already 2 deemers and 2 ion painters on the map, ppl already found them both during the 1st game... lol) or vehicles (there is a fair ammount of vehicles already for the maps capacity).
Poseidon (v2) changes so far:
-adjusted lights and textures as Aza suggested.
-obj.5- the sneak way is no longer a sneak way... since I didnt see anyone trying to get up there I made the way more noticable.
-obj.6,7- Defenders have a Paladin (60sec. respawn time) beause I noticed that after links are down and the gate is opend, defenders are steamrolled by offense tanks.
-obj.8- Lift obj. is now a hold obj without reset time (this was a pure f*ck up from my side, I accidently must have filled the wrong setting in the mover, I never did notice it, because when I test it there is no one, who is shooting me away from the obj :P).
-obj.9-10- Another fail from my side... didnt notice that I didnt filled the obj info for defenders, making it default "Destroy Objective" and "Reach Objective"... not a big bug, but it made me feel lame :D
-obj.11- Flak removed from defenders weapon locker and replaced with Mini... spam is spam, but at least Mini spam is less deadly then a hail of flak shels flying to you at the hold obj :D
-obj.12- Added an extra vent route to the ion generator room from defenders spawn, to avvoid ppl jumping directly to the tunnel o'spam. Also in the vent defenders have Flak Cannon as a pick up, thought about it, because when attackers trigger their new spawn they have a bit too short way to reach the ion room.
-Dam area- obj.13,14,15- overall changes in vehicles healths and healing ratios, defenders Paladin respawn set to 60sec, and removed 1 Hellbender from offence spawn (still got 2 of them and 2 tanks, so nothing to cry about lol). And the last objs area has been modified a bit.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Cartoon

Re: AS-Poseidon

Post by Cartoon » Mon 12 Apr , 2010 3:59 pm

lol sneak area fail

Still havn't had a chance to play - but Ill have a go at it tonight and give you my opinions!

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