
BallisticPro Changelogs
- iRobot
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Re: BallisticPro changelogs.
I'll be damned well sure to jump on allied grenades like they are 100 shield pickups.


- Azarael
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Re: BallisticPro changelogs.
There's no reliable way to tell.
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Re: BallisticPro changelogs.
I'm sure you'll love that when firing nukes


- Azarael
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Re: BallisticPro changelogs.
Nukes won't damage same team.
- Azarael
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Re: BallisticPro changelogs.
General
Killstreak 4 no longer exists.
CYLO "Firestorm"
DPS bonus 25%, down from 33%
Cools off 50% faster
Fixed superior hipfire
CYLO
Fixed superior hipfire
A500
No longer has sights.
Drastically slowed down projectiles.
Slowed fire rate.
Hip accurate.
Killstreak 4 no longer exists.
CYLO "Firestorm"
DPS bonus 25%, down from 33%
Cools off 50% faster
Fixed superior hipfire
CYLO
Fixed superior hipfire
A500
No longer has sights.
Drastically slowed down projectiles.
Slowed fire rate.
Hip accurate.
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Re: BallisticPro changelogs.
Live
- Reverse friendly fire being enabled in every team-based gametype, note that no momentum is returned back to prevent abusing
- Jailbreak fixed
- Freon has now a practice round to wait for players to join
- Solothawing in overtime disabled
- Configurable: Overtime damage causes you only to freeze, not die (turned on)
- gotoplayer implemented in UTComp for Freon
- Freon / Jailbreak: camp check distance increased by 50% (from 400 units to 600 units)
- Reverse friendly fire being enabled in every team-based gametype, note that no momentum is returned back to prevent abusing
- Jailbreak fixed
- Freon has now a practice round to wait for players to join
- Solothawing in overtime disabled
- Configurable: Overtime damage causes you only to freeze, not die (turned on)
- gotoplayer implemented in UTComp for Freon
- Freon / Jailbreak: camp check distance increased by 50% (from 400 units to 600 units)
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Re: BallisticPro changelogs.
Allied fire / toxic grenades ... mmmmmiRobot wrote:I'll be damned well sure to jump on allied grenades like they are 100 shield pickups.

- iRobot
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Re: BallisticPro changelogs.
rofl its like im iran and you are usaGeneral
Killstreak 4 no longer exists.
- Calypto
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Re: BallisticPro changelogs.
muh camper weaponsIzumo_CZ wrote: - Freon / Jailbreak: camp check distance increased by 50% (from 400 units to 600 units)
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Re: BallisticPro changelogs.
Hmm, Nuke could be transformed to explode in high-elevationiRobot wrote:rofl its like im iran and you are usaGeneral
Killstreak 4 no longer exists.

so we'd see the "High-elevation EMP effect" frying your weapons and forcing melee

EMP - it's the best.
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On serious note, Nuke was concluded to be a weapon only causing futher disbalance.
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