AS-Poseidon
- KimiRäikkönen
- Member
- Posts: 287
- Joined: Sat 13 Feb , 2010 12:48 am
- Location: the hood
- Contact:
Re: AS-Poseidon
Really good map, I like it, its gonna be one of my favourites, the only bad: I always have to lower the graphics otherwise the game is laggy (but its only my crappy PC's fault
)
and the very last obj was (was?) too easy to reach. But as I see u fixed so, GOOD JOB!

Didnt play the new v2 version but this obj was hard,Socio wrote: -obj.8- Lift obj. is now a hold obj without reset time (this was a pure f*ck up from my side, I accidently must have filled the wrong setting in the mover, I never did notice it, because when I test it there is no one, who is shooting me away from the obj).
and the very last obj was (was?) too easy to reach. But as I see u fixed so, GOOD JOB!
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: AS-Poseidon
Okay guys... here is Poseidon(v2)
http://upload-it.ch/upload/AS-Poseidon(v2).rar
I hope the gameplay will be more balanced now!
PS. The ending sequence is rushed and undone, because people RAAAGED at me today to fix it ASAP XD
PPS. Also this link contains the map only! If you want the map to work you have to download the (v1) package!
http://upload-it.ch/upload/AS-Poseidon(v2).rar
I hope the gameplay will be more balanced now!
PS. The ending sequence is rushed and undone, because people RAAAGED at me today to fix it ASAP XD
PPS. Also this link contains the map only! If you want the map to work you have to download the (v1) package!
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- bOnO
- UT2004 Administrator
- Posts: 1346
- Joined: Thu 11 Feb , 2010 11:13 pm
- Location: France
- Contact:
Re: AS-Poseidon
So do you want me to upload it now, or wait to fix it correctly?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: AS-Poseidon
Upload it now if you can Bono. Because if my fixes/reworks in v2, wont be good enought I will have to do another version anyways. If not and this version will be played smooth, then I will only work in peace on the ending... which isnt even much important for people, to be honest ;D
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: AS-Poseidon
Damn straight. Still haven't made an ending for my own map. As far as I care it can just end with OBJECTIVE REACHED as long as it plays good.
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: AS-Poseidon
AS-Poseidon(v3) http://upload-it.ch/upload/AS-Poseidon(v3F).rar
Lots of changes, both major and very, very minor. Both terrains got some aesthetical lifting.
1st-2nd obj. - The biggest change here is a redesign of the whole area (and a new skybox btw) for a Hellbender usage (next time I'll smack myself in the face before making an uphill obj for attackers
), Flak pick-up moved to a different location (according to the rule "you have to get out of your hiding palce to get the goodies!") accessible for both teams.
3rd obj. - Somewhat of a trix-jump in the spam corridor at 3rd obj.
4th-6th obj. - A new sneak alt-route at the 4th obj. Deemer moved to the place of LG, LG in attackers weapon locker. AVRiL as a pick-up near defenders spawn.
7th-12th obj - The objectives and design of the base interior wasnt changed at all, because I honestlly didnt find anything wrong with it, only thing that I changed is puting crates instead of the gas-truck at the "Destroy the vent hatch" obj. and making the "power core" obj "inactive/active" so it wont show on the HUD at the start.
13th-14th obj - Again no changes at the dam area in design, just a bit gameplay-flow fixing (I hope!). Attackers start off with 1 tank (HP raised to 1750 from 1250, link healing also raised a bit), both Hellbenders gotten a +100 hp boost (850hp now) The jump-pads for the attackers are accessible after 13th obj is destroyed. Minor changes in defenders weaponlocker and Paladin respawns now, Ion cannons health was raised too (tbh. Ion isnt much of an advantage for defenders, since it quickly gets destroyed by spamming footers lol)
15th obj - New spawn for attackers and new for defenders, (to help the "GC syndrome" of 2 mins driving to the obj lol). Attackers get 2 Hellbenders (850hp), defenders get a Pali (1250 hp, unlinkable and 1 time only). Honestly, I did what I think will be good, but need to test it to see if it really is.
*EDIT: Forgot to add time limit override. Sorry! The link is now with the 30 min version!
Lots of changes, both major and very, very minor. Both terrains got some aesthetical lifting.
1st-2nd obj. - The biggest change here is a redesign of the whole area (and a new skybox btw) for a Hellbender usage (next time I'll smack myself in the face before making an uphill obj for attackers

3rd obj. - Somewhat of a trix-jump in the spam corridor at 3rd obj.
4th-6th obj. - A new sneak alt-route at the 4th obj. Deemer moved to the place of LG, LG in attackers weapon locker. AVRiL as a pick-up near defenders spawn.
7th-12th obj - The objectives and design of the base interior wasnt changed at all, because I honestlly didnt find anything wrong with it, only thing that I changed is puting crates instead of the gas-truck at the "Destroy the vent hatch" obj. and making the "power core" obj "inactive/active" so it wont show on the HUD at the start.
13th-14th obj - Again no changes at the dam area in design, just a bit gameplay-flow fixing (I hope!). Attackers start off with 1 tank (HP raised to 1750 from 1250, link healing also raised a bit), both Hellbenders gotten a +100 hp boost (850hp now) The jump-pads for the attackers are accessible after 13th obj is destroyed. Minor changes in defenders weaponlocker and Paladin respawns now, Ion cannons health was raised too (tbh. Ion isnt much of an advantage for defenders, since it quickly gets destroyed by spamming footers lol)
15th obj - New spawn for attackers and new for defenders, (to help the "GC syndrome" of 2 mins driving to the obj lol). Attackers get 2 Hellbenders (850hp), defenders get a Pali (1250 hp, unlinkable and 1 time only). Honestly, I did what I think will be good, but need to test it to see if it really is.
*EDIT: Forgot to add time limit override. Sorry! The link is now with the 30 min version!
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: AS-Poseidon
AS-Poseidon[F1] http://upload-it.ch/upload/AS-Poseidon[F1].rar
Again too much changes to wrtie them all. So lets just say the major:
-New Skybox (the previouse one didnt work well with fogging).
-Pimped up visuals of the map.
-New 1st obj. area again.
-New look to both terrains.
-Every obj. has at least one alt-route.
-New, kick-ass ending sequence.
Rest of the changes you guys will ahve to see in game!
Again too much changes to wrtie them all. So lets just say the major:
-New Skybox (the previouse one didnt work well with fogging).
-Pimped up visuals of the map.
-New 1st obj. area again.
-New look to both terrains.
-Every obj. has at least one alt-route.
-New, kick-ass ending sequence.
Rest of the changes you guys will ahve to see in game!

> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- ô_waffleking_ô
- Member
- Posts: 187
- Joined: Sat 22 May , 2010 1:03 am
- Location: Norway, Pakistan, U.K
- Contact:
-
- Member
- Posts: 222
- Joined: Tue 23 Mar , 2010 8:55 pm
- Contact:
Re: AS-Poseidon
roflwaffle
Who is online
Users browsing this forum: No registered users and 4 guests