AS-Poseidon

For posting your maps.
User avatar
KimiRäikkönen
Member
Posts: 287
Joined: Sat 13 Feb , 2010 12:48 am
Location: the hood
Contact:

Re: AS-Poseidon

Post by KimiRäikkönen » Mon 12 Apr , 2010 8:25 pm

fixingnp4socio

┌∩┐(◣_◢)┌∩┐

Mikeboy

Re: AS-Poseidon

Post by Mikeboy » Mon 12 Apr , 2010 8:43 pm

Really good map, I like it, its gonna be one of my favourites, the only bad: I always have to lower the graphics otherwise the game is laggy (but its only my crappy PC's fault ^^)
Socio wrote: -obj.8- Lift obj. is now a hold obj without reset time (this was a pure f*ck up from my side, I accidently must have filled the wrong setting in the mover, I never did notice it, because when I test it there is no one, who is shooting me away from the obj :P).
Didnt play the new v2 version but this obj was hard,
and the very last obj was (was?) too easy to reach. But as I see u fixed so, GOOD JOB!

User avatar
Socio
Disappeared Administrator
Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
Contact:

Re: AS-Poseidon

Post by Socio » Tue 20 Apr , 2010 9:07 pm

Okay guys... here is Poseidon(v2)
http://upload-it.ch/upload/AS-Poseidon(v2).rar
I hope the gameplay will be more balanced now!

PS. The ending sequence is rushed and undone, because people RAAAGED at me today to fix it ASAP XD
PPS. Also this link contains the map only! If you want the map to work you have to download the (v1) package!
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

User avatar
bOnO
UT2004 Administrator
Posts: 1346
Joined: Thu 11 Feb , 2010 11:13 pm
Location: France
Contact:

Re: AS-Poseidon

Post by bOnO » Tue 20 Apr , 2010 10:58 pm

So do you want me to upload it now, or wait to fix it correctly?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

User avatar
Socio
Disappeared Administrator
Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
Contact:

Re: AS-Poseidon

Post by Socio » Tue 20 Apr , 2010 11:48 pm

Upload it now if you can Bono. Because if my fixes/reworks in v2, wont be good enought I will have to do another version anyways. If not and this version will be played smooth, then I will only work in peace on the ending... which isnt even much important for people, to be honest ;D
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-Poseidon

Post by Azarael » Wed 21 Apr , 2010 1:29 am

Damn straight. Still haven't made an ending for my own map. As far as I care it can just end with OBJECTIVE REACHED as long as it plays good.

User avatar
Socio
Disappeared Administrator
Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
Contact:

Re: AS-Poseidon

Post by Socio » Fri 09 Jul , 2010 7:42 pm

AS-Poseidon(v3) http://upload-it.ch/upload/AS-Poseidon(v3F).rar

Lots of changes, both major and very, very minor. Both terrains got some aesthetical lifting.
1st-2nd obj. - The biggest change here is a redesign of the whole area (and a new skybox btw) for a Hellbender usage (next time I'll smack myself in the face before making an uphill obj for attackers :D), Flak pick-up moved to a different location (according to the rule "you have to get out of your hiding palce to get the goodies!") accessible for both teams.
3rd obj. - Somewhat of a trix-jump in the spam corridor at 3rd obj.
4th-6th obj. - A new sneak alt-route at the 4th obj. Deemer moved to the place of LG, LG in attackers weapon locker. AVRiL as a pick-up near defenders spawn.
7th-12th obj - The objectives and design of the base interior wasnt changed at all, because I honestlly didnt find anything wrong with it, only thing that I changed is puting crates instead of the gas-truck at the "Destroy the vent hatch" obj. and making the "power core" obj "inactive/active" so it wont show on the HUD at the start.
13th-14th obj - Again no changes at the dam area in design, just a bit gameplay-flow fixing (I hope!). Attackers start off with 1 tank (HP raised to 1750 from 1250, link healing also raised a bit), both Hellbenders gotten a +100 hp boost (850hp now) The jump-pads for the attackers are accessible after 13th obj is destroyed. Minor changes in defenders weaponlocker and Paladin respawns now, Ion cannons health was raised too (tbh. Ion isnt much of an advantage for defenders, since it quickly gets destroyed by spamming footers lol)
15th obj - New spawn for attackers and new for defenders, (to help the "GC syndrome" of 2 mins driving to the obj lol). Attackers get 2 Hellbenders (850hp), defenders get a Pali (1250 hp, unlinkable and 1 time only). Honestly, I did what I think will be good, but need to test it to see if it really is.

*EDIT: Forgot to add time limit override. Sorry! The link is now with the 30 min version!
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

User avatar
Socio
Disappeared Administrator
Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
Contact:

Re: AS-Poseidon

Post by Socio » Fri 10 Sep , 2010 5:05 pm

AS-Poseidon[F1] http://upload-it.ch/upload/AS-Poseidon[F1].rar

Again too much changes to wrtie them all. So lets just say the major:
-New Skybox (the previouse one didnt work well with fogging).
-Pimped up visuals of the map.
-New 1st obj. area again.
-New look to both terrains.
-Every obj. has at least one alt-route.
-New, kick-ass ending sequence.

Rest of the changes you guys will ahve to see in game! :D
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

User avatar
ô_waffleking_ô
Member
Posts: 187
Joined: Sat 22 May , 2010 1:03 am
Location: Norway, Pakistan, U.K
Contact:

ummmmmmmm

Post by ô_waffleking_ô » Fri 10 Sep , 2010 5:41 pm

Omg Socio, stop necromancing xD, but a great map, nice work!
Image Image Image
Image

onrust
Member
Posts: 222
Joined: Tue 23 Mar , 2010 8:55 pm
Contact:

Re: AS-Poseidon

Post by onrust » Fri 10 Sep , 2010 6:04 pm

roflwaffle

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests