DM-FromHell2k13

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Calypto
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DM-FromHell2k13

Post by Calypto » Tue 01 Jan , 2013 5:55 am

My first map edit of the year will be DM-FromHell2k13. Hopefully this fixes all major issues residing in the map.

V1.0
  • Fixed all blocking volume holes on the walls of the map
  • Made a few rooftops accessible, some you may slide down
  • Fixed the rope ladder that is on the boat, you can now climb up without any problems
  • Made all street lights not collide with players
  • Lifted the window inside the hall of spawn so you can actually freely shoot out of it
2.07MB
(direct download) http://199.91.152.85/p4g6bng56big/23rz3 ... ll2k13.zip
(alternative) http://www.mediafire.com/?23rz3xwckc9z25j

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giZmo
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Re: DM-FromHell2k13

Post by giZmo » Tue 01 Jan , 2013 1:07 pm

No trees ? No fog ? .=
"We never truly know how to appreciate something until we have lost it forever."

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iRobot
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Re: DM-FromHell2k13

Post by iRobot » Wed 02 Jan , 2013 7:32 pm

Great map, A+ 10/10, would spec again.

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CaptainXavious
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Re: DM-FromHell2k13

Post by CaptainXavious » Wed 02 Jan , 2013 9:36 pm

Did you fix the graveyard shed's opening's wierd collision yet?

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Calypto
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Re: DM-FromHell2k13

Post by Calypto » Thu 03 Jan , 2013 2:15 am

CaptainXavious wrote:Did you fix the graveyard shed's opening's wierd collision yet?
I'm thinking of leaving it as is so if you know how to get through you can run away while the attacker is stuck.

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CaptainXavious
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Re: DM-FromHell2k13

Post by CaptainXavious » Thu 03 Jan , 2013 2:24 am

Well, even so, it seems like sometimes you tend to catch on something just inside the shed too, it seems to have pretty weird collision.

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