Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
Post Reply
iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Wed 23 Jan , 2013 8:47 pm

Hmm, that is true (when it's thawing sbdy -> get killed -> thawed teammate will kill the attacker -> thawed teammate will thaw you) :|

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 24 Jan , 2013 12:29 pm

Please remove the "Incoming G5 Rocket!" thing from people are targeted by the mortar.

The rocket is slow, can be shot down, and is heavily affected by shitmap syndrome. (Rockets hitting solid trees and bushes). Coupled with the 2.5 second lock required (people rarely stand still for such a time). There is no warning about being targeted by an X-83, which does comparable damage without the travel time.

To be honest, if someone is standing still for 2.5 seconds, you could just use the regular fire mode to get the job done without the dicking about, therefore mortar is kinda useless atm.

As a side note, the rocket will lock on to turrets rather than players, and if player leaves deployed weapon, rocket will remain locked on to empty turret.

Even more side note, if you deploy a weapon behind sandbags, the G5 will always hit the sandbags doing no damage to you.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 25 Jan , 2013 11:51 am

Where is the random weapons option.

It's be nice to get a random weapon in each slot at round start if you want to play that way.

User avatar
Mecha
V.I.P. Member
Posts: 126
Joined: Tue 27 Dec , 2011 2:26 pm
Location: In the magical land of Germany
Contact:

Re: Ballistic Pro Changelogs Discussion

Post by Mecha » Fri 25 Jan , 2013 4:24 pm

iRobot wrote:Where is the random weapons option.

It's be nice to get a random weapon in each slot at round start if you want to play that way.
Random Weapon is available in Sidearm and Secondary slot only atm.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 31 Jan , 2013 1:37 pm

HVC-Mk9 Lightning Gun

Damage up from 21 to 25
Needs to be 30, the only useful mode of this is the alt.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 31 Jan , 2013 2:06 pm

When it was 30, it destroyed everything, unless you feel that something has changed since the heat increase.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 31 Jan , 2013 2:41 pm

Dunno it just feels like the DPS is less than that of an assault rifle, for a KS2 weapon.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 31 Jan , 2013 3:07 pm

And you're absolutely right.

It's 95%.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 31 Jan , 2013 3:48 pm

Image

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Sat 02 Feb , 2013 12:04 pm

Azarael wrote:Hipfire will now never be 100% hip accurate.
...
...
...
Azarael wrote:Hipfire has been improved.
Image

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 0 guests