Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Mon 25 Mar , 2013 4:07 pm

That's why the other weapon would be in KS1, so it would not be just "another assault rifle". Don't see a problem why there should be differences in the two wep slot. If people choose stupidly, let them, their problem. Just need to set a good pair for default ones. Say, you'd have M763 & X83 on Goatswood / Highlander. Deermaster would fill in the gap here pretty well.

And yeah, imagine Highlander with one wep.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 25 Mar , 2013 4:45 pm

God forbid you actually have to plan your gameplay based on your loadout. I thought that was the original intention of the system. Highlander is a good example actually. If you choose a shotgun and a sniper on that map, you need nothing else.

It stagnates the gameplay. 3 slots would just neuter it.

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Takeo
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Re: Ballistic Bro Changelogs Discussion

Post by Takeo » Mon 25 Mar , 2013 5:43 pm

Izumo_CZ wrote:And yeah, imagine Highlander with one wep.
That's actually not a bad idea there.

What do you think of the idea to enable the secondary weapon after your third kill? If you think that it imbalances the gameplay, one could disable the secondary weapon for the first three rounds. And yet another idea is to disable the secondary weapon for the team leading with more than two points (e.g. 5:3).

"Let the discussion begin." trollface
Image

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 25 Mar , 2013 5:48 pm

This Takeo.

iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Mon 25 Mar , 2013 5:52 pm

Takeo wrote:
Izumo_CZ wrote:And yeah, imagine Highlander with one wep.
That's actually not a bad idea there.

What do you think of the idea to enable the secondary weapon after your third kill? If you think that it imbalances the gameplay, one could disable the secondary weapon for the first three rounds. And yet another idea is to disable the secondary weapon for the team leading with more than two points (e.g. 5:3).

"Let the discussion begin." trollface
facepalm

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 25 Mar , 2013 6:05 pm

kiddingme

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giZmo
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Re: Ballistic Bro Changelogs Discussion

Post by giZmo » Mon 25 Mar , 2013 6:29 pm

-5/10
"We never truly know how to appreciate something until we have lost it forever."

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 25 Mar , 2013 6:38 pm

Seems well received. Locked secondary until round 4 it is!

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Calypto
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Re: Ballistic Bro Changelogs Discussion

Post by Calypto » Sat 30 Mar , 2013 9:50 pm

You can still see the LS14 muzzle flare through walls, same with the E-23.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 30 Mar , 2013 10:30 pm

It's not the muzzle flare, it's the impact effect. Fixing.

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