Post
by iRobot » Fri 07 Jun , 2013 1:34 pm
I agree completely that it makes stronger players even stronger. There's no denying that.
Unfortunately it's the only way to have these weapons in the game. They're too powerful to have a regular weapons, even if nerfed greatly.
Maybe the system needs an overhaul to help balance poorly weighted games, and moving away from focusing on 'kills'.
A proposal;
+ If a team is 3 rounds behind, they all spawn with the KS1 weapon they have selected, in addition to their own loadout.
+ If a team is 4 rounds behind (Only possible at 5-1 and 4-0), they all spawn with their KS2 weapon of choice.
+ If a team is 5 rounds behind (Only possible at 5-0) then they all spawn with KS3 weapons. Maybe the HPV could use some work to make that less ridiculous but this is merely an idea of what could be done, so the weapons are actually given to the players who need the help.
In all examples, the KS weapon is removed at end of round. Maybe the 'KS1' level could stay on the players.
Using this system, the stronger players (who don't need the weapons in all honestly) would only ever recieve them if they were placed on a very weak team which was losing anyway.
Edit; self trumpet blowing aside, the more I think about this, the more I feel it's a vastly superior incarnation of these weapons, as balance is the goal of the game.