Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 10 Jun , 2013 2:06 pm

If the weapon statistics are out of date, that's because the wrong spreadsheet is being linked to or it's not updating correctly.

I've deleted the out of date versions of the spreadsheet.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 10 Jun , 2013 2:09 pm

Now the page doesnt work ;'D'D

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 10 Jun , 2013 2:11 pm

Then it linked to the old version and not the public version in the LDG-Ballistic group.

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 10 Jun , 2013 4:04 pm

iRobot wrote:
You misunderstand. If you could simply shoot with no risk, then it having higher damage than UAW is unbalanced. You'd just hold the button down till you died from their shots, or they died from yours.

There being self damage means you actively have to manage it. It's designed for short bursts.

It has the highest damage per second of any assault rifle in the game and lower recoil than almost every other assault rifle.
Is ok, that was clear! But then the damage shall be amplified towards the enemy too! If I am getting more damage to shoot than not to fight there is no sense! I use it in bursts but that first shot in overheat is enough to put you in a disadvantage position respect to the enemy. And there is no warning sound as in the plasma!
I believe the srs 600 and 900 have more damage (not sure) than the Cylo FS. (the list is offline for the moment)
And for the record: UAW sucks badly in the moment. The aim even with iron sights is too random, and you need the whole set of bullets on target to kill anyone. I had stopped using it because its the worst of all assault weapons now. The UAW melee is kinda ok though. Just do this simple test. Aim at a wall with a mark that you can relate and just shoot without re-aiming or moving the aim. See where your bullets hit. Then do the same with any other Assault: take M46A for example...as secondary and shoot from the same spot to the mark and see where your aim ends up...

PS: I saw the HorrorKlown using it yesterday, and made me curious so I tried it again: it sucked in Freon. --> Only in DM, it rules! don't know why...
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 10 Jun , 2013 4:16 pm

Butcher wrote:Is ok, that was clear! But then the damage shall be amplified towards the enemy too! If I am getting more damage to shoot than not to fight there is no sense! I use it in bursts but that first shot in overheat is enough to put you in a disadvantage position respect to the enemy. And there is no warning sound as in the plasma!
I believe the srs 600 and 900 have more damage (not sure) than the Cylo FS. (the list is offline for the moment)
And for the record: UAW sucks badly in the moment. The aim even with iron sights is too random, and you need the whole set of bullets on target to kill anyone. I had stopped using it because its the worst of all assault weapons now. The UAW melee is kinda ok though. Just do this simple test. Aim at a wall with a mark that you can relate and just shoot without re-aiming or moving the aim. See where your bullets hit. Then do the same with any other Assault: take M46A for example...as secondary and shoot from the same spot to the mark and see where your aim ends up...

PS: I saw the HorrorKlown using it yesterday, and made me curious so I tried it again: it sucked in Freon. --> Only in DM, it rules! don't know why...
The UAW has no melee, it's got a shotgun. Also I said highest damage per second, not damage per shot. The SRS600 and 900 fire much more slowly.

There is an overheating bar, unless you play at really high resolution, it's easy to see it.

When I play with random weapons on, and I get given a FireStorm, I'm not disappointed. I am for certain other weapons.

I'll let other people weigh in their opinions on it's balance.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 10 Jun , 2013 4:50 pm

iRobot wrote:
The UAW has no melee, it's got a shotgun.
implied..
iRobot wrote: Also I said highest damage per second, not damage per shot. The SRS600 and 900 fire much more slowly.
ok, but you can shoot at a constant rate, at any time. You would have to weight how much time it takes to cool down for you to shoot again! I am positive that you may be able to shoot more bullets with the srs than with the cylo if you shoot as often to make the cylo hot and have to wait for the cooling. Specially when you need them ASAP and you are in combat. Is like having to reload after 10-12 bullets...
iRobot wrote: There is an overheating bar, unless you play at really high resolution, it's easy to see it.
Lets say I'm not looking there when I'm shooting, but yes I play in the highest resolution possible.
iRobot wrote: When I play with random weapons on, and I get given a FireStorm, I'm not disappointed. I am for certain other weapons.
I'm not disappointed with the cylo FS, I am with the cylo assault.

My plea is that I would prefer the FS to have less damage to the user when it overheats. At least that it gradually increases with the keeping shooting while overheats, or a warning sound. :)

@Aza, could you tell me if there is difference in the weapons between DM and Freon?
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 10 Jun , 2013 4:52 pm

There's no difference.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 10 Jun , 2013 4:57 pm

At the risk of insulting your intelligence, are you sure?

I always thought its two seperate packages for each gametype, for ex the DM one will have the old plasma cannon and the freon package has the new one?

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 10 Jun , 2013 5:10 pm

Hope you're trolling.

BCoreProV55 contains the groundwork for stuff like weapons, weaponfiring, etc.
BallisticProV55 contains the actual implementations of stock weapons, the configuration menus, etc.
BWBPRecolors4MainPro contains the actual implementations of mod weapons.
3SPNv3141BW is just the AM/TAM/Freon mod with direct Ballistic support.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 10 Jun , 2013 5:16 pm

Just as a comment: They feel different during game play...
"An BW match is a test of your skill against your opponents' luck." :)

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