Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Wed 26 Jun , 2013 2:55 pm

Let the diplomatic war start.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 26 Jun , 2013 3:02 pm

Sergeant Kelly's pack + Izumo's BW server.

Damn these guys are really trying to cut you out of the deal eh Aza?

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iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Wed 26 Jun , 2013 3:19 pm

No it has to look like this:

Izumo's Ballistic Pro Balance pack:
description with EMP - it's the best in it

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Azarael: Everything

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 26 Jun , 2013 3:36 pm

The pulse grenade does actually permeate walls.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 26 Jun , 2013 3:39 pm

I was hiding behind pillars to avoid the damage

.=

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 26 Jun , 2013 3:41 pm

You imagined it. The iterator for Shockwave damage is RadiusActors, which doesn't check for line of sight.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 26 Jun , 2013 3:47 pm

I did not get any OOFS when I hid behind the pillar man.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Thu 27 Jun , 2013 4:47 pm

@Aza: It seems that the MARS flash affected the health and ignored the armor.
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 27 Jun , 2013 5:02 pm

Already fixed.

taries
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Re: Ballistic Bro Changelogs Discussion

Post by taries » Sun 30 Jun , 2013 10:15 pm

MARS-3 Assault Rifle

Shockwave damage is reduced 40% when penetrating a wall
joinha

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