Fools day

Discuss the Race / Assault server here.
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iRobot
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Re: Fools day

Post by iRobot » Mon 15 Apr , 2013 6:41 pm

You raise an interesting point. Another reason OLDZ was/is popular, is due to the glitching. Some people love it, some people hate it. I'm sure you all know my stance.

I'd be interested to see OLDZ played out with the fixed maps and teamwork objective gates.

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Azarael
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Re: Fools day

Post by Azarael » Mon 15 Apr , 2013 6:59 pm

Glitching being at the forefront of the game annoyed me as well. The common proverb "It's about the journey, not the destination" is completely violated when someone chooses not to actually play the server's gamemode in favour of cheating.

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Re: Fools day

Post by iZumo » Mon 15 Apr , 2013 7:46 pm

Azarael wrote:Well as I was the instigator of the RACE mode, here's the defense of it:

a) Racing. Race to the end. You just happen to have guns and if you can make use of them, great. For years OLDZ-type gameplay was not race at all - it was merely the idiocy of camping the base and shooting cars going over a ramp, and to this day I have absolutely no idea (well, apart from the most cynical ones which I won't mention) as to how it ever became popular.
b) Defense is overpowered. With standard knockback and base camping, maps were never finished. Without any incentive for a team to advance into the map, both teams get locked in a battle at the spawn. Unless the map is explicitly designed around a balanced defense (see: SkyRace and pretty much nothing else), you are simply not going to win.
c) As an extension of b), this means race maps are going to go back to taking 40 minutes for a no-score win. This is why I was always against the return of OLDZ - it would be popular, it would gain traction and it would eventually displace the improvements which made the game actually flow and actually be about race.

Do note that the above is merely a defense; since we now have other populated servers, I'm nowhere near as personally passionate about affairs on the AS/Race server as I perhaps once was, because I don't have to deal with it on a daily basis and because I've long since realised what the majority want is going to win - and that will never match up with deep and interesting gameplay.

If OLDZ is going to be reinstated as a votable gametype, I request that the attackers should have some compensation that the defenders lack (f.ex shields), the TWB should remain to prevent basecamp scum and the updated versions of maps should be used.
The simple thing is that RACE community is just looking for something simple and have fun and have no interest in deep and interesting gameplay. It's exactly what I seek when I go and play RACE - simple and I have fun. With that any balance / skill discussion is of course meaningless. Shall we finally abandon that?

Also, you guys overlook the thing, and I'm pointing that out again, that in OLDZ (the HB maps mainly), who cared about whether he's attacker / defender? If you wanted to camp, sure you camped regardless of that. In MEGAFUN RACE, what happened simply was that a portion of players camped on both teams, and other portion drove to obj.

Lastly, we had a few OLDZ maps enabled for a longer period a few times (just search this forum) - it didn't really work that much.

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Azarael
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Re: Fools day

Post by Azarael » Mon 15 Apr , 2013 8:28 pm

Izumo_CZ wrote:The simple thing is that RACE community is just looking for something simple and have fun and have no interest in deep and interesting gameplay. It's exactly what I seek when I go and play RACE - simple and I have fun. With that any balance / skill discussion is of course meaningless. Shall we finally abandon that?
Is that not exactly what I said?

In light of that, I've nothing further to contribute to this discussion or any other of its type.

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Re: Fools day

Post by iZumo » Tue 16 Apr , 2013 12:44 am

Azarael wrote:Is that not exactly what I said?.
Not at all. You're judging based on skill / gameplay richness and I'm saying that such judgement is invalid for RACE and secondly you bind things like RACE (the gametype) and TWBs together - which is not necessary (if TWBs are to be reverted it doesn't mean anything for RACE gametype). Also, haven't you noticed that the last OLDZ weekend we actually moved a portion of OLDZ into RACE?

Anyway, I'd just add that "killer argument" for attacker / defender is that maps would have to be edited again (LDGObjects.u is published here for damn too long) and I don't think that someone is going to do it.

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Re: Fools day

Post by iZumo » Wed 26 Jun , 2013 3:41 pm

Next OLDZTYLE weekend will have a new troll that you will be able to figure out on a few maps, in Megafun Racing.

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Azarael
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Re: Fools day

Post by Azarael » Wed 26 Jun , 2013 3:41 pm

BW OLDZ? Good.

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Re: Fools day

Post by iZumo » Wed 26 Jun , 2013 3:43 pm

Izumo_CZ wrote:... in Megafun Racing.
Fool, read it again.

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Re: Fools day

Post by Azarael » Wed 26 Jun , 2013 3:44 pm

BW OLDZ?

Good.

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Re: Fools day

Post by iRobot » Wed 26 Jun , 2013 3:45 pm

Assault Rifle nades are now PULSE NADES?

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