BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 16 Jun , 2013 3:20 pm

M75 Railgun
  • Has minimum zoom to match other snipers
  • Raise time 0.65 seconds from 0.5
  • Movespeed penalty reduced from 15% to 10%
  • Jump penalty reduced from 25% to 10%

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Re: BallisticPro Changelogs

Post by iZumo » Fri 21 Jun , 2013 2:02 pm

Live

- Admins and donators will have +50% vote power

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 24 Jun , 2013 11:23 pm

New weapons

Standard weapons:
  • AH250 "Hawk" Pistol
    Scoped Desert Eagle pistol with melee secondary. 65 damage per shot.
  • Longhorn Repeater
    Cluster-based grenade launcher with manual detonation option.
    Primary launches a cluster grenade which will forcefully explode into clusters upon timer expiry or direct impact, dealing 35 impact damage and 70 radius damage.
    Primary grenades may be detonated manually by holding down Fire and releasing it at any time when the charge bar is full.
    Secondary launches the clusters in a shotgun pattern using standard shotgun hipfire / sightfire mechanics.
    Grenades are composed of 6 clusters dealing 25 damage each.
  • LK-05 Advanced Carbine
    SRS-600 replacement. Secondary attaches a suppressor.
    Weapon special cycles between various gear states. The tactical light is self explanatory and the laser sight reduces the hipfire spread.
Streak 3:
  • AH208 Golden Pistol
    As the AH250, but without a scope and hitting for 150 damage per shot.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 26 Jun , 2013 10:51 am

Longhorn Launcher
  • Spawns clusters only on manual detonation, otherwise the entire grenade blows up for 120 damage.
MARS-3 Assault Rifle
  • Notifies are in the correct places
  • Suppressor muzzle flash works
  • Shockwave mines no longer blow themselves up
  • Shockwave mines no longer spawn a LAW explosion if destroyed early
  • Shockwave mines at end of life explode for 80 damage
  • No longer has an excessive move penalty

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 27 Jun , 2013 4:42 pm

General
  • Ammo packs will no longer resupply gameplay-dangerous ammo types (all killstreak weapons, BX5 mines and FP9 explosives)
  • Donations won't fall through

M2020 Gauss Rifle
  • Fixed various issues

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 29 Jun , 2013 10:00 pm

General
  • All weapons now remember the last mode you used.
Longhorn Launcher
  • Manual detonation delay 0.4 from 0.25
  • Grenade speed 4500 from 3500
  • Altfire cluster speed 5500 from 3800
MARS-3 Assault Rifle
  • Adjusted recoil curve
  • Directly impacting, stuck grenades work as intended
LAW
  • Shockwave damage up to 80 from 25 (60 through wall)
  • LAW rockets move slightly slower
  • Max reserve ammo 1
  • LAW mines have 500 HP
M290 Shotgun
  • MagAmmo 6
LK-05 Advanced Carbine
  • Laser sight no longer reduces hipfire spread but expansion rate

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 30 Jun , 2013 9:41 pm

General
  • The Invisible combo has been replaced by Pint-Size in BallisticPro.
  • Pint-Size is once again triggered by the same keys as the Invisible combo.
  • Pint-Size lasts twice as long as it did before. It now lasts 60 seconds.
  • Speed lasts one and a half times as long as it did before. It now lasts 45 seconds.
MARS-3 Assault Rifle
  • Shockwave damage is reduced 40% when penetrating a wall
Longhorn Launcher
  • Primary grenade has an arming delay of 0.15 seconds and will deal 80 damage to struck targets within this time. Striking a target within the arming delay time will initiate a safety mode. The grenade cannot be manually detonated in this mode and will explode after 2 seconds.
  • Primary grenade radius reduced from 450 to 320
  • Primary grenade damage increased from 130 to 135
  • Primary grenade cluster damage increased from 32 to 40
M353 Machinegun
  • Max hip spread up to 1536 from 1024
  • Raise time up to 0.5 from 0.35
  • Unstable in sights when moving
  • DPS increased from 107% of baseline to 140% of baseline
M925 Machinegun
  • Max hip spread up to 2048 from 1536
  • Raise time up to 0.7 from 0.55
  • Unstable in sights when moving
  • DPS increased from 128% of baseline to 157% of baseline

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 04 Jul , 2013 2:17 am

General
  • Maximum hipfire expansion doubled on most weapons, rate of expansion remains unchanged

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Re: BallisticPro Changelogs

Post by Azarael » Sun 07 Jul , 2013 10:29 pm

General
  • Streak 3 no longer exists.
Pistols
  • DPS reduced 25%

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 10 Jul , 2013 2:16 pm

AH208 Golden Pistol
  • Damage up to 85 from 60
  • Now has pistol ranges
M290 Shotgun
  • Now actually classed as a superweapon
  • Uses its own ammo type, giving you 12 shells in total.
G28 Grenade
  • Limit 2 from 1
Dual Wield
  • Does not diminish accuracy
RX22A Flamethrower
  • Ground fires spawned by this weapon deal far more damage
  • Max ammo 75 + 75
HVC-Mk9 Lightning Gun
  • Max ammo 200
MRL
  • Rocket damage up to 33 from 30
  • Altfire fires 15 rockets per second instead of 13
  • Max ammo 90 + 90
MARS-3 Assault Rifle
  • Activation delay for grenades doubled.
  • Teamcoloured shockwaves.
  • MARS-3 grenades are immune to damage from your teammates, but they can destroy one another.
SK-410
  • Removed jump offset
Stimpack
  • Fixed fake health

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