Live
Skill system
- added inactivity decay (fully reversible, starts if you're inactive for two weeks and expected play rate to maintain skill is 30 mins / day).
- added data decay (will reduce the samples to 3000 K + D, allowing old data to gradually decay)
- added administrative commands for merging, working only in a tracked game AND only before end of the game
Code: Select all
mutate LDGGameBW Merge OLD_ID NEW_ID <- merges (made at the end of the game)
mutate LDGGameBW CancelMerges <- cancels pending merges
- admins & donators can EFR in peak hours (provided they have some EFRs left)
- dying after round end / before round start will not increment deaths
General
- admins & donators now have reserved spectator slot, this is now always an extra slot (so standard players will have all 8 slots anytime)
- support for future sentinel balancer in the gametype
Due to an issue with ID system the skill data will be reverted to a backup from 19/07/2013 evening!