Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 26 Jul , 2013 8:26 am

These shtoguns don't have one, and no animation is made for 'adjusting' it.

(=

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Fri 26 Jul , 2013 10:04 am

Btw, Longhorn is still OP... all noobs use it to catch kills.... specially where there are narrow spaces...
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 26 Jul , 2013 10:46 am

Use it yourself before claiming it's OP, I don't think it is anymore.

Besides, fighting someone in a closed space, you're fighting in that weapons preferred territory.

It's like running into a nanoblade and then saying its OP :D

taries
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Re: Ballistic Bro Changelogs Discussion

Post by taries » Fri 26 Jul , 2013 5:11 pm

New HUD looks nice, but for example when you have MARS 3 you cant see how many nades u got, theres showed only bullets.

iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Fri 26 Jul , 2013 5:18 pm

taries wrote:New HUD looks nice, but for example when you have MARS 3 you cant see how many nades u got, theres showed only bullets.
It's a bug to be fixed (when Aza updates and doesn't forget).

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Fri 26 Jul , 2013 5:25 pm

It's been fixed. Second edition of HUD looks acceptable.

Todo: move CYLO / Bulldog ammo icon draw code above the check for skipping NewDrawWeaponInfo and then we're done.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 26 Jul , 2013 5:27 pm

By acceptable, do you mean sprint bar is now 2nd quadrant left side?

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Fri 26 Jul , 2013 6:32 pm

No. It can't be moved there because there will be an obvious gap if you have no shielding.

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Sat 27 Jul , 2013 2:55 am

iRobot wrote:These shtoguns don't have one, and no animation is made for 'adjusting' it.

(=
Future space technology + the magic of imagination suggests they do.

And the animation for such is unnecessary. In the future, many guns don't even need a magazine release to be pressed in order for you to remove the magazine!

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Sun 28 Jul , 2013 1:28 pm

iRobot wrote:Use it yourself before claiming it's OP, I don't think it is anymore.

Besides, fighting someone in a closed space, you're fighting in that weapons preferred territory.

It's like running into a nanoblade and then saying its OP :D
I did, 1st position in my team in all games I played with it, besides 5 killing sprees and 2 rampage.... is OP. I'll keep spamming it ;)
Same to Conqueror, just shoot near and kill :D... great weapon no need to aim...:P
"An BW match is a test of your skill against your opponents' luck." :)

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