Ballistic Bro Changelogs Discussion

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 08 Aug , 2013 7:32 pm

No offense intended but I don't know if its just trolling or stupidity

The firestorm would be OP without the heat mechanic, and if you nerf it, then it's just a crappier CYLO UAW

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Re: Ballistic Bro Changelogs Discussion

Post by reload » Thu 08 Aug , 2013 7:48 pm

iRobot wrote: or stupidity
(ok

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 08 Aug , 2013 8:02 pm

lol :D

Was mainly aimed at butcher, who has had the numbers explained to him many times.

As I said, no offense intended, but the FireStorm does way too high damage, to balance that, it overheats. It'd be silly without it. No self damage just removes the need for the heat bar, as people would just click until they couldn't shoot any more.

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Thu 08 Aug , 2013 8:36 pm

iRobot wrote:lol :D

Was mainly aimed at butcher, who has had the numbers explained to him many times.

As I said, no offense intended, but the FireStorm does way too high damage, to balance that, it overheats. It'd be silly without it. No self damage just removes the need for the heat bar, as people would just click until they couldn't shoot any more.
I have said that this weapon may be balanced better... the weapon is good, but as it is there is no big advantage of using it...
@ reload... the only way to use this weapon effectively is in burst mode. Is very good if you count...you are able to make 5 repetitive bursts without the overheat, and if you hit you hit with far more damage than in auto mode. But when there is more than one opponent, you are screwed. In the moment I do not use it because kill myself more and get better results just playing with ANY other assault weapon.
"An BW match is a test of your skill against your opponents' luck." :)

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Re: Ballistic Bro Changelogs Discussion

Post by pupimassa » Sat 10 Aug , 2013 12:11 pm

I have question about hmc (sry, again./) - it wasn't mentioned in the changelogs, but it seems it was nerfed and the beam deal less dmg, is it true? in the body 77dmg (was 105) and around head 105 (was 145). Being sad about it, because its becoming not worth the charging and overall performance with this weapon...ty for replies.)M

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 14 Aug , 2013 3:50 pm

Weapon Melee

Base damage of sharp weapons is 100 (from 150)
Base damage of blunt weapons is 80 (from 130)
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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Wed 14 Aug , 2013 5:21 pm

I'm a bit confused why the Rail gun has a really odd zoom function compared to every other sniper that has a scope on it.

I know I read someplace that the rail zoom was changed so that it unzooms after each shot - though I can't find where, or more importantly why.

So... Aza, why is the rail treated differently, I use it a lot, and its annoying as hell to have to re-zoom in after each shot, instead of each reload - like well, everything else with a scope.


Maybe make it the same as every other scoped weapon again please?
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 14 Aug , 2013 5:23 pm

The Railgun drops out of scope because it's bolt action. I thought this was really obvious.

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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Wed 14 Aug , 2013 5:39 pm

Not really, what other snipers also display this 'feature' of dropping out of zoom. The reload of the r78 indicates it has a bolt, but that doesn't drop out. Besides, why would you come out of zoom to work a bolt? you don't need to look at the bolt as you work it.
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 14 Aug , 2013 6:36 pm

I'll let the resident weapon experts decide whether the M75 should cock in zoom.

The R78 was made semi-automatic for balance reasons. The presence of the bolt on the model is an unfortunate annoyance.

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