Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 14 Aug , 2013 6:43 pm

Azarael wrote:I'll let the resident weapon experts decide whether the M75 should cock in zoom.

The R78 was made semi-automatic for balance reasons. The presence of the bolt on the model is an unfortunate annoyance.
M75 should not leave scope.

@=

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Wed 14 Aug , 2013 8:42 pm

I thought leaving scope seemed a little annoying - it's enough of a disadvantage to lose awareness of your immediate surroundings while scoped.

Talking of the Rail, has anyone else noticed the thermal mode having much greater impact and advantage recently in "boxy" compact maps, such as Barricade and ToyStory?

Of course the thermal mode is necessary to get the best from the wall penetration ability, but several walls at once seems a bit excessive and I was wondering whether that (or perhaps the depth of the thermal view) needs reducing a tiny bit? Only a tad though - it might even balance the scope issue too, maybe.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 14 Aug , 2013 8:44 pm

It's something that only occurred to me recently, to use the thermal on 'layered' maps, where you know the enemy will be directly above or below you.

It's been that way for a long time, just nobody knew about it.

omg

Now everyone is either, doing it themselves, or whining about it

facepalm

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Wed 14 Aug , 2013 9:02 pm

On an unrelated topic... [don't forget to fix the scope on the rail though Aza :) ]

The models you see on the ground (ready to pick up) of the MARS 2, don't look anything like the model you see when you hold it, it looks like a Ar-15 on the floor, bit like the M50 minus the grenade launcher.

I'm not sure the LK-05 carbine looks right on the floor either, though I'd need to check to confirm that.

Is this intentional, or a bug?
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 14 Aug , 2013 10:14 pm

Laziness.

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pilau
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Re: Ballistic Bro Changelogs Discussion

Post by pilau » Wed 14 Aug , 2013 11:38 pm

I actually disagree big time on the Railgun scope. The thing can effing push away vehicles. Even the Hellbender! You guys should feel lucky it doesn't give you a black eye
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Capaco
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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Thu 15 Aug , 2013 8:20 am

How come u now want to reduce melee damage from weapons? Now i start to use it, of c it gets nerfed ;'D'D

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 15 Aug , 2013 11:26 am

Having melee on your primary weapon means your melee slot is free. This just means people take the overpowered defibs.

(People will still take the overpowered defibs)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 15 Aug , 2013 2:24 pm

The lowend damage was reduced. Topend is still the same.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 28 Aug , 2013 11:34 am

Aza could you explain your color convention in the change log? thx
"An BW match is a test of your skill against your opponents' luck." :)

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