- In light of yesterday's experiment showing that a number of players can't play at all without full auto hipfire spam, hipfire has once again been reworked.
- Max hipfire expansion radius for assault/energy has doubled, for SMGs has increased by ~60% and for machineguns has increased by 50%.
- Various other values have been adjusted to ensure that the base rate of expansion is the same as before.
- Fire chaos is applied according to a curve. The more chaos has been built up, the more chaos is applied on future shots. In other words, players firing only a few shots at a time will notice no difference in hipfire. Players who hold down fire until the magazine is empty won't hit shit.
BallisticPro Changelogs
- Azarael
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Re: BallisticPro Changelogs
General
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
Pistols, SMGs, Assault Rifles
- Have base inaccuracy.
- Now have a range limit. The effective range for battle rifles (M46 family, SRS family) is 40% longer than that of assault rifles.
- Primary fire range was cut, but DPS increased.
- Doubled heal multiplier.
- Increased push/pull force by 50%.
- Primary fire damage back up to 140.
- Azarael
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Re: BallisticPro Changelogs
Last patch accidentally halved HMC healing instead of doubling it. Don't use until next update.
- Azarael
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Re: BallisticPro Changelogs
Dork Star / Noob Staff
Stimpack
Gee5
- Rate of hipfire expansion increased by 50%
- Fire delay of Slow Bolts reduced from 1 to 0.9
Stimpack
- Heals +100 with -60 drawback, from +80/-80
Gee5
- Damage radius reduced from 350 to 328
- Azarael
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Re: BallisticPro Changelogs
Dark/Nova
- The first two firemodes of these weapons create backlash against the wielder if fired from the hip.
- This backlash is inversely proportional to the weapon's soul power.
- Has sights.
-
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Re: BallisticPro Changelogs
Live
- Kill spectrum for skill system (data collection only)
- Kill spectrum for skill system (data collection only)
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Nerfed knives, buffed defib shielding by a factor of two.
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Fixed suppressor exploits, excessively low sound volume and range damage values.
Donation gives a KS of the same level and 40 Adrenaline * the level of donation used. Am dissatisfied with the effect of level-up donations in games which contain very few weak players - donation was never intended to be the definitively superior KS1 option when playing in a team of generally good players. While this is still a problem until I use the skill system for donation judgments, it's less of one now.
FSSG-50 crosshair is no longer unusable.
LAW primary rockets are less of a joke.
Donation gives a KS of the same level and 40 Adrenaline * the level of donation used. Am dissatisfied with the effect of level-up donations in games which contain very few weak players - donation was never intended to be the definitively superior KS1 option when playing in a team of generally good players. While this is still a problem until I use the skill system for donation judgments, it's less of one now.
FSSG-50 crosshair is no longer unusable.
LAW primary rockets are less of a joke.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Attempting to fix the double weapon attachment bug by restricting a log warning fix to bots only.
- Crouch aim bonus only applies when stationary.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
CYLO Firestorm IV
- Recoil decline time fixed (recoil declined 33% faster than intended)
- Adjusted low end of recoil pitch curve.
- Fire rate down from 0.11 to 0.135
- No longer loses damage over range.
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