RACE - HeavenRaceLLS

For posting your maps.
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iRobot
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Re: RACE - HeavenRaceLLS

Post by iRobot » Sun 27 Oct , 2013 4:02 pm

You can drop to 4th track directly from blue base, through the gap by the 50s.

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Earl_Vencar.:LLS:.
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Re: RACE - HeavenRaceLLS

Post by Earl_Vencar.:LLS:. » Sun 27 Oct , 2013 4:09 pm

Oooh, thanks for pointing it out. I presume it's in the actual spawn area? I'll add it to the list of fixes - need to sort out the raptor and the bridges. I had a bit of a mess around with the fog, but no one colour fixes the pop-in - grey seems to be the best for mitigating it.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

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iRobot
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Re: RACE - HeavenRaceLLS

Post by iRobot » Sun 27 Oct , 2013 4:10 pm

Raptor also needs to be immune to killzones. They are difficult to see and are meant to block hellbenders, not the raptors.

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Earl_Vencar.:LLS:.
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Re: RACE - HeavenRaceLLS

Post by Earl_Vencar.:LLS:. » Sun 27 Oct , 2013 4:32 pm

Just checked the drop: how did I miss that?! Appalling. That'll be fixed ...

Can you make the immune? I've just had a look and I couldn't find any selective traits. If not, I could always convert them (only about 3) into blocking volumes with damage per second.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

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Socio
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Re: RACE - HeavenRaceLLS

Post by Socio » Sun 27 Oct , 2013 4:33 pm

Killvolumes shouldnt be used when you have flying vehicles/Redeemers in the map. Use class blocking volumes instead.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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iRobot
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Re: RACE - HeavenRaceLLS

Post by iRobot » Sun 27 Oct , 2013 4:43 pm

Earl_Vencar.:LLS:. wrote:Just checked the drop: how did I miss that?! Appalling. That'll be fixed ...
All credit goes to Markus who showed me how to do it, and is catching a ban for it.

troll2

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Earl_Vencar.:LLS:.
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Re: RACE - HeavenRaceLLS

Post by Earl_Vencar.:LLS:. » Mon 28 Oct , 2013 10:22 am

Version 2: http://www.mediafire.com/?9cc3k0dwbaa9nk4

Fixed a number of issues:

* The gaping hole in the top spawn has been fixed, and the spawns rebalanced in terms of armour and weapons

* Raptors can no longer trigger the garage barriers - spawn time has been increased to 180 seconds, and the driver damage multiplier decreased

* Fixed the bridges so players will not fall straight through at speed

* Hopefully fixed the killzone problem, but it may need a complete overhaul so I'll see how it goes
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

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iRobot
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Re: RACE - HeavenRaceLLS

Post by iRobot » Mon 28 Oct , 2013 12:34 pm

There is an issue with the movers, they don't seem to function correctly - they pass through empty vehicles.

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Azarael
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Re: RACE - HeavenRaceLLS

Post by Azarael » Mon 28 Oct , 2013 3:03 pm

Holding until fix.

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iRobot
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Re: RACE - HeavenRaceLLS

Post by iRobot » Mon 28 Oct , 2013 3:35 pm

B-but it's not a serious gameplay affecting issue.

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