AS-Gasoline(v1)

For posting your maps.
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Socio
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Re: AS-Gasoline(v1)

Post by Socio » Thu 11 Mar , 2010 12:32 am

For the Eggs you have EggRace... nuff said.
lol
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Cartoon

Re: AS-Gasoline(v1)

Post by Cartoon » Sat 13 Mar , 2010 4:12 am

Good Call

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Socio
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Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
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Re: AS-Gasoline(v1)

Post by Socio » Sun 18 Jul , 2010 10:00 pm

AS-Gasoline(v3F)

http://upload-it.ch/upload/AS-Gasoline(v3F).rar

Lots of minor and major changes, the most noticable is the new lightning and skybox. Other then that some geometry was redone (due to the new skybox usage). 30 min round time overwrite. Trophies are gained for killing tanks and link turrets.
Obj.1-3 - Redesigned geometry, slightly changed the weaponlockers content on the defenders side, Cicada respawn time set to 40 sec.
Obj.4-6 - Nothing done here except extra bunker side windows (better for defenders)
Obj.8-9 - New road, number of attackers Benders decreased to 8 (since I want to force teamwork on ppl) also minimalised punting on defenders MinigunBenders, Raptor time respawn set to 60 sec, oneway teleporter to the tanks side obj for defenders (wanted to make this obj at least a bit defendable, also the teleporter goes offline once this obj is done)
Obj.10-12 - Longer road, 4 link turrets now. Not shure, will see how it will flow.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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