Moving Volume

You need help? It's here!
Post Reply
User avatar
KimiRäikkönen
Member
Posts: 287
Joined: Sat 13 Feb , 2010 12:48 am
Location: the hood
Contact:

Moving Volume

Post by KimiRäikkönen » Mon 19 Jul , 2010 3:02 pm

I've got a question about the PysicsVolume in the map AS-Grandcanyon(rc6bis), the screenshots is below.
This volume either moves or becomes inactive after the generator in the previous building is destroyed, but how? I can't see any scripted triggers for it, or anything in the volume's properties about it...
I've tried it using the tutorial in the following link:
http://www.hazelwhorley.com/tutorials/m ... lumes.html
but i cant get further than step 3, because then i get this shit:

Áƒ*ž€ @ ³ { KG>ŒcÒF·³’7…ÎJl None
MyComboInvis bCauseConvulsions MaleSuicide FemaleSuicide DeathString failedmymap Class Package TextBuffer Object XGame Crushed Engine ComboInvis Core
MyPackage ß c//=============================================================================
// failedmymap.
//=============================================================================
class failedmymap extends Crushed
abstract;
Þ i//=============================================================================
// MyComboInvis.
//=============================================================================
Class MyComboInvis extends ComboInvis;


function StartEffect(xPawn P)
{
P.SetInvisibility(60.0);
}

function StopEffect(xPawn P)
{
P.SetInvisibility(0.0);
}
… „ ]%o got pwned by %k. ]%o Failed Billa's map!.. ]%o Failed Billa's map!.. Ó ‡ „ ÿÿÿÿÿÿÿÿ ÿÿÿÿ
øÿÿÿ úÿÿÿ
ƒ 4 nzƒ 4 th … $ Z\ ‡ $ Ev

So can anyone help me, i need it for my map...
Attachments
This is the volume
This is the volume
volumex.jpg (238.76 KiB) Viewed 2952 times

┌∩┐(◣_◢)┌∩┐

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Moving Volume

Post by Azarael » Mon 19 Jul , 2010 4:15 pm

As previously told, you need a volumetrigger to trigger a volume.

User avatar
KimiRäikkönen
Member
Posts: 287
Joined: Sat 13 Feb , 2010 12:48 am
Location: the hood
Contact:

Re: Moving Volume

Post by KimiRäikkönen » Mon 19 Jul , 2010 8:52 pm

How do i make that volumetrigger then...?

┌∩┐(◣_◢)┌∩┐

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Moving Volume

Post by Azarael » Mon 19 Jul , 2010 10:29 pm

Triggers -> VolumeTrigger

User avatar
KimiRäikkönen
Member
Posts: 287
Joined: Sat 13 Feb , 2010 12:48 am
Location: the hood
Contact:

Re: Moving Volume

Post by KimiRäikkönen » Mon 19 Jul , 2010 11:37 pm

and then what? set the event of the volumetrigger to the tag of the volume, does that turn it on or off?

┌∩┐(◣_◢)┌∩┐

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Moving Volume

Post by Azarael » Tue 20 Jul , 2010 12:10 am

Yes. Only VolumeTriggers can trigger Volumes.

User avatar
shadownoon
Member
Posts: 79
Joined: Wed 30 Jun , 2010 1:25 am
Location: England
Contact:

Re: Moving Volume

Post by shadownoon » Tue 20 Jul , 2010 12:58 am

*facepalm*
Image

]sNi[ShadowNoon

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests