Sounds during objective

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KimiRäikkönen
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Sounds during objective

Post by KimiRäikkönen » Wed 21 Jul , 2010 8:37 pm

real thugs read this2understand:


sup its kimi from tha hood aight? so whats on ma mind is on real thug epic maps laik as-thugfactory have some ghetto ass shit when da AI-niggarator nearly is destroyed it makes some shit laik: Objective critical, how do i turn on dat shit for ma own shit, nahmean? homies4life

Proper english for non-thugs:

Hello it's Kimi, on my new map I'd like a sound 'Objective critical' when a destroyable objective is nearly destroyed. How do I do that? I bet it needs to be done in the ScriptedTrigger, but how? Any help would be appreciated.

xoxo

┌∩┐(◣_◢)┌∩┐

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shadownoon
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Re: Sounds during objective

Post by shadownoon » Thu 22 Jul , 2010 2:36 am

Meh, mah logical thinking tells me to look through the list of sounds and use your script triggering skillz to play it when x has y health. X being the object, Y being the value of health, but the only scripting i know is HTML, Java and AS so meh don't listen to me.
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onrust
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Re: Sounds during objective

Post by onrust » Thu 22 Jul , 2010 1:47 pm

Where are the thugs when you need em

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