Azarael wrote:Any strategy which is uncounterable or requires excessive effort up to and including interrupting game flow to counter is deemed unacceptable.
With respect to black holes:
Black holes have an extremely prominent animated visual effect, play ambient sound and can be destroyed through weapon fire. This means it's not acceptable to place them on teleporters, since they act as blind traps on a teleporter. It IS acceptable to use a black hole on a lift shaft if the enemy can clearly detect it through its visual effect or the sound it produces, without having to modify their playstyle dramatically. Given the visibility of the jump hole on Osiris as well as its proximity to the lift and the ability to remove the black hole by shooting at it, creating such a hole at the Osiris roof lift jump is acceptable.
1. I destroyed 2 black holes with my underpowered a49. I was aiming, so every shot hit them. After they were destroyed I was left with 10 ammo. Not to mention that I was sitting duck at that time. I'm sure you will agree that it took excessive effort AND interrupted MY game flow.
2. They can be destroyed only by energy weapons(correct me if I'm wrong).
2a.(assuming 2. is correct) If you don't have energy weapons in loadout you have to change play style dramatically. i.e. play outside of blocked area and change loadout next round in order to get there.
2b.(if 2. is wrong) You have to use shitload of ammo to destroy black hole and play with only 1 weapon.
EDIT: How much ammo/energy is needed to destroy base black hole?
Yes there was a lot of players playing at that given moment, but you only need 2 players to make it.