Black holes & mining lifts, shafts, teleports and stairs
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Re: Black holes & mining lifts, shafts, teleports and stairs
players keep saying to me that mine traps like these are bannable -.-
- iRobot
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Re: Black holes & mining lifts, shafts, teleports and stairs
I have died to that a lot. It is frustrating, as the human reaction time isn't that good when you place the tripwire at the top of stairs/lifts, so it does approach 'free kill' territory.
I wouldn't ban anyone for it though, if it was up to me.
I wouldn't ban anyone for it though, if it was up to me.
- Azarael
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Re: Black holes & mining lifts, shafts, teleports and stairs
In that particular example, you can reliably lift jump over the mine. I wouldn't ban for that.
If two players from opposite teams collude to make a black hole, one of them will be killed whenever an ally enters the hole.
If two players from opposite teams collude to make a black hole, one of them will be killed whenever an ally enters the hole.
- iRobot
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Re: Black holes & mining lifts, shafts, teleports and stairs
But really, black holes shouldn't do friendly fire at all in any case.
- Skaldy
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Re: Black holes & mining lifts, shafts, teleports and stairs
So, just to be really clear about mine placement, we are saying:
- Stair: Yes
Pad: Yes
Teleport: No
Lift shaft: No
Lift platform: Yes
Lift entrance/exit: Yes
- iRobot
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Re: Black holes & mining lifts, shafts, teleports and stairs
The legitimacy of where to place explosives varies depending on which member of the staff sees you doing it.
Straight up, that is how it is.
Straight up, that is how it is.
- Azarael
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Re: Black holes & mining lifts, shafts, teleports and stairs
It's case by case depending on the flow of each map. The reaction time test iRobot has mentioned is the benchmark. If I actively have to slow down and scout places on the map because if I don't, I'll get brayed by a mine before I can react, it's an illegitimate mine. Tops of ladders, lift shafts, corners into lifts, teleporters and tops of ladders are all examples of this case.
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Re: Black holes & mining lifts, shafts, teleports and stairs
And how many black holes can 2 players make in a round?Azarael wrote:Black holes are affected by all weapons and require ~2 mags to destroy.
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Re: Black holes & mining lifts, shafts, teleports and stairs
To be Honest a mine is a Surprise. U be dead. Just like War Portals I understand 100% .Corners into lifts is a joke. Most wont waist there time. A an team effort we will just place them on top with a chance to blow them. Il take more time to place a mine on a dead player where I think a thaw may come from. So many maps are different your really just wasting time. You just going to get more members banned for not knowing or some crybaby being a whiner. Pick your PoisonAzarael wrote:It's case by case depending on the flow of each map. The reaction time test iRobot has mentioned is the benchmark. If I actively have to slow down and scout places on the map because if I don't, I'll get brayed by a mine before I can react, it's an illegitimate mine. Tops of ladders, lift shafts, corners into lifts, teleporters and tops of ladders are all examples of this case.
- Azarael
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Re: Black holes & mining lifts, shafts, teleports and stairs
Theoretically a number equal to their Staff ammo. Black holes shrink over time, however, and black holes are enlarged via the same method they are destroyed. A black hole is tiny when first created.Spin wrote:And how many black holes can 2 players make in a round?Azarael wrote:Black holes are affected by all weapons and require ~2 mags to destroy.
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