Black holes & mining lifts, shafts, teleports and stairs

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Spin
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Re: Black holes & mining lifts, shafts, teleports and stairs

Post by Spin » Fri 27 Dec , 2013 12:20 am

Azarael wrote:
Spin wrote:
Azarael wrote:Black holes are affected by all weapons and require ~2 mags to destroy.
And how many black holes can 2 players make in a round?
Theoretically a number equal to their Staff ammo. Black holes shrink over time, however, and black holes are enlarged via the same method they are destroyed. A black hole is tiny when first created.
And to destroy small BH you need even more ammo, right?

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Azarael
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Re: Black holes & mining lifts, shafts, teleports and stairs

Post by Azarael » Fri 27 Dec , 2013 12:30 am

Let them decay, but yes.

Spin
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Re: Black holes & mining lifts, shafts, teleports and stairs

Post by Spin » Fri 27 Dec , 2013 1:17 am

And how is decay calculated? Is loudness same in small and big BH?

Just curious, if one team wants to block a passage for whole round with series of small BH, does other team have enough ammo to destroy them all?

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Azarael
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Re: Black holes & mining lifts, shafts, teleports and stairs

Post by Azarael » Fri 27 Dec , 2013 1:19 am

Small black holes last 10s. Maximum size holes last over 3 minutes.

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