Two Concerns

Discuss the Race / Assault server here.
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Two Concerns

Post by Azarael » Tue 28 Jan , 2014 3:57 pm

You're thrown because vehicles are set to automatically eject in Assault and the Z velocity given is required to evade the exploding vehicle.

Auto-eject is pretty lame imo.

User avatar
darkelf
Disappeared Administrator
Posts: 949
Joined: Sun 15 Jan , 2012 12:34 pm
Contact:

Re: Two Concerns

Post by darkelf » Tue 28 Jan , 2014 3:58 pm

iRobot wrote:The lamppost is redundant anyway, you can just drive the hellbender and when it gets destroyed due to amazing ut2004 physics you get thrown up in the air when it explodes. You can easily hop over the wall doing that.
This brings up a good point. This might be something to consider patching with nitro vehicles in the next version. This isn't the only time that vehicle eject gives someone an unfair advantage. Although this is built into unreal. So.. this is one of those "grey areas".
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Two Concerns

Post by Azarael » Tue 28 Jan , 2014 3:59 pm

Auto-ejection should only be on key vehicles. In every gametype but Assault one has to time one's exit from a vehicle or die with it.

User avatar
Socio
Disappeared Administrator
Posts: 626
Joined: Mon 15 Feb , 2010 8:44 pm
Location: Poland
Contact:

Re: Two Concerns

Post by Socio » Tue 28 Jan , 2014 4:02 pm

The vehicle explosion ejection can be used for players advantage on many maps (Subrosa, Mercury, Hera). We just need to analyze where it can be taken as a glitch (when you can go to the next objective and defenders cant pursue you).
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

ZioFede
Member
Posts: 470
Joined: Fri 23 Dec , 2011 3:10 pm
Contact:

Re: Two Concerns

Post by ZioFede » Wed 29 Jan , 2014 12:14 pm

I've never gotten why on AS you get thrown off the exploiding vehicle whereas in ONS you simply die .=
Image

Image

God should have let Paul live and let you die instead, worthless piece of shit. -Mr. H&some about a random actor-

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Two Concerns

Post by iRobot » Wed 29 Jan , 2014 12:28 pm

Probably so driving the vehicles in assault, such as the Hellbender on Junkyard isn't such a suicide mission and you can actually get some play.

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests