Credits: *eevee*and dark_elfy
Change log:
Overall:
-Converted to ldg race mod
-New spawns (No weapon lockers, no shield primary and emp vehicles)
-Lighting, bsp, kill volumes, texturing and screenshot/loadingscreen
Obj 1:
- Primary jump modified to work with nitro vehicles.
Obj 2:
-Left as is with all its bsp misalignment for nostalgia.(also known as.. I just can't be bothered atm.)
-Modified obj area to be bigger.
Obj3:
-Isolated area to prevent confusion if one hops over wall. (No longer possible blocking volume's placed all around.
-Bank turn has been modified to be more suited to nitro vehicles and a little bit cleaner. Its a lot easier now but I think its for the best.
Obj4:
-Modified last jump to be better suited for nitro vehicles.
-Kill volume placed under obj4 to prevent confusion of falling into obj obj area.
Screenshots:





Download: http://www.mediafire.com/download/ctqwy ... EMP%5D.zip
Note: Map requires use of nitro which should be obvious when the jumps present themselves so I felt no need to explain it in map.