ok, "aim mode".. I think you understood what I meant...Azarael wrote:The HMC effectively does not have sights.
Ballistic Bro Changelogs Discussion
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
"An BW match is a test of your skill against your opponents' luck." 

- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Bro Changelogs Discussion
I meant it from an implementation perspective. Its aim is almost dead-on regardless of how it's used.
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
Azarael wrote:General
Team beacon will indicate HP by its color when healing weapons are in use or if the user specifies this to be a global behaviour. This required updates to all the code packages.

It seems to be common agreement that HMC needs a boost. Would you consider to improve this weapon a bit?
Some ideas for it:
- Simply add some more damage to the secondary.
- or increase damage to only push/pull modes with a Decrease in damage on health mode.
- or improve strength of push/pull that you may effectively push or pull someone, maybe with a decreasing in time of use function. At first blast very strong and reduces with time of use.
- Usage of aim mode in primary with bonus.
- Add a shield mode for when the whole opponent team is targeting the healer.
"An BW match is a test of your skill against your opponents' luck." 

- CaptainXavious
- V.I.P. Member
- Posts: 269
- Joined: Tue 07 Jun , 2011 2:49 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Shield for tanking while team heals from you is implemented on the defibs.
If any of the alt fire modes were to do damage, I imagine it would be the heal mode simply so you can't lock an enemy down while also hurting them.
I think HMC is perfectly fine as-is (though I still feel primary could use a rework). The team beacon was all it needed to make it awesome.
If any of the alt fire modes were to do damage, I imagine it would be the heal mode simply so you can't lock an enemy down while also hurting them.
I think HMC is perfectly fine as-is (though I still feel primary could use a rework). The team beacon was all it needed to make it awesome.
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
I agree tha HMC is a great weapon Xav and is a perfect match for Teamdeathmatch or Onslaugh or CTF. The issue is that with the actual Freon Skill system you ain't able to use this weapon and have a good result, so it needs in my concept a buff such that you are able to Kill. Nobody wants to be the medic if your skill is sinking in each match.CaptainXavious wrote:Shield for tanking while team heals from you is implemented on the defibs.
If any of the alt fire modes were to do damage, I imagine it would be the heal mode simply so you can't lock an enemy down while also hurting them.
I think HMC is perfectly fine as-is (though I still feel primary could use a rework). The team beacon was all it needed to make it awesome.
My suggestion is something like:
Heal mode, primary should have a shield generated (as shield gun in normal UT) for the duration of the charge pulse, and secondary only heal with no damage to the opponent.
Push/pull mode, Primary charge pulse as is and secondary with a bit more damage than the actual one including RFF. It could be matched with Viper secondary for balance.
"An BW match is a test of your skill against your opponents' luck." 

- Aberiu
- V.I.P. Member
- Posts: 384
- Joined: Sat 22 Mar , 2014 11:41 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Fixed bot aim

I finally managed to kill her when she went wicked sick. The whole match I was like


Makes me somewhat proud of my creation, though. lol
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Did you set the bot characteristics to be max stats when you made it?
A lot of skin creators seem to do that..
A lot of skin creators seem to do that..
- Aberiu
- V.I.P. Member
- Posts: 384
- Joined: Sat 22 Mar , 2014 11:41 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Code: Select all
Accuracy=+2,CombatStyle=+2,Tactics=+2,ReactionTime=+2,StrafingAbility=+2,Aggressiveness=-2,FavoriteWeapon=xWeapons.ShockRifle
- Definitelynotjay
- Member
- Posts: 233
- Joined: Wed 18 Sep , 2013 7:07 pm
- Contact:
Re: Ballistic Bro Changelogs Discussion
Can we remove certain weapons from the bot's loadouts. Any bot with a powerful gun (R9, Railgun, M925, etc)
Destroys everyone. I'm getting absolutely owned.
Destroys everyone. I'm getting absolutely owned.
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.
They will try to kill you. Kill them back.
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
Definitelynotjay wrote:Can we remove certain weapons from the bot's loadouts. Any bot with a powerful gun (R9, Railgun, M925, etc)
Destroys everyone. I'm getting absolutely owned.

"An BW match is a test of your skill against your opponents' luck." 

Who is online
Users browsing this forum: No registered users and 2 guests