Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion

Post by Definitelynotjay » Sat 19 Apr , 2014 5:55 pm

Can the gas for the PD-97 be removed? It is unbelievably annoying when you're trying to play, and some teammate comes up to you hits you with it, and boom. Can't see. Got killed multiple times by people because of this. =SS
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Sat 19 Apr , 2014 6:16 pm

Gas is intended as a means to leave a trail so players can track marked targets. At the moment I think it needs to be toned down considerably, its having the unintended side effect of obscuring view.
Ollievrthecool wrote:Love the new pistol, the bloodhound or summit like that. The Taser doesn't seem to be as powerful as the darts. the darts seem to be balanced imo.
Taser slows enemies by 30% and has auto aim as long as you mainain proximity. Use it on poisoned enemies.

Jester
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Re: Ballistic Bro Changelogs Discussion

Post by Jester » Sat 19 Apr , 2014 6:48 pm

And what about removing it or make it invisible for ennemies if you shooted on a teamate to heal him ? It's more difficult to heal with this weapon than Photo Canon (in my opinion) and the heal is so few.

Btw, is that intended that taser make a small yellow blind ? Quite horrible to be slow & blind at the same time. ;"(

But this weapon is kinda fun to use. joinha

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 19 Apr , 2014 6:58 pm

It doesn't (or shouldn't) produce any gas when it strikes teammates.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Sat 26 Apr , 2014 4:32 pm

If you click iron sights once before dodge or jump the weapon offset won't happen. I noticed that cause I use mk781 a lot, but this also happens with other weapons. By clicking iron sights all the time you can for example easily shoot HAMR while jumping.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 26 Apr , 2014 4:37 pm

I see. Looks like one to fix.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Sat 26 Apr , 2014 4:49 pm

Oh and I have a complaint about FSSG.
When you reload an empty magazine you have to additionally perform a long cocking animation.
If you forget about it and switch to the next weapon right after reloading, the next time you will be using FSSG it will cock instead of shooting primary (which is very frustrating because unlike other weapons, FSSG's cocking actually takes time) or do nothing instead of shooting secondary. This is the worst, because your weapon all of a sudden stops working and you have no idea why.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 26 Apr , 2014 4:55 pm

Aside from the secondary fire bug, this is user error. All weapons which can be racked do so after an empty reload. The crosshairs turn orange to indicate that the weapon needs to be racked.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Sat 26 Apr , 2014 5:40 pm

Well, if you ask me, I personally think that FSSG has too many limitations. Reloading together with that cocking animation takes so much time that when you finally finish it, the battle is already over. I usually try to reload when I have one ammo left which means that I have to keep an eye on the ammo all the time and have 9 ammo instead of 10.
The rifle itself is really heavy, it's scope is a joke (like it wasn't enough there's also some useless bluish scope mode which reduces the visible area even more) and you cannot raise it fast. A huge blurry red dot in the center of the view prevents you from shooting effectively from a long distance (I often deal 45 damage instead of 70 because I can't see where exactly to shoot).
It's fire rate is high but the magazine capacity is low and thanks to its recoil you have to be godly accurate to land 3 shots in a row so you either take time for aiming and shoot like it was R78 or shoot fast and miss a lot. Incendiary ammo is not only weak but also scares your target causing it to change it's position immediately and hide from you.

So when this "user error" happens with any other weapon you just keep jumping around and reload. When it happens with FSSG it's one of those many situations involving FSSG when you do something wrong and die.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 26 Apr , 2014 6:57 pm

The scope used to be worse. As it is, while it is not that sharp, it's usable. The blue mode is indeed useless, it was supposed to be an IR highlight or something but in practice the only reason to use it is to see through smoke or into water. Incendiary ammo inflicts view flash upon the target and makes them stand out. Its primary purpose is not DPS.

The FSSG-50's cock is slow and suffers from some timing issues, but I doubt I can get much done about that. If I speed it up then the timing issues become even more obvious.

For clarity, it's not my weapon in any way.

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