BabyDontHurtMeNoMore wrote:There is a problem with racetown (probably both night and day). After obj 1 you have the opportunity to use a vehicle teleporter to get down to track 2. But you will get teleported back since you missed a checkpoint when using the teleporter.
I actually spent a good 10 min trying to find it in the editor when I edited this map.. I couldn't find it.. so I forgot about it.. :s I'll try looking for it in editor tonight and see if I can't find it. If not Ill fix it up to work with the vehicle teleporter staying.



 But there are a couple of things you can try. Fog Distance as you already mentioned, BSP walls with Anti Portal sheets in it like you had before on Derby I guess, Culling Distance for smaller high poly objects, disabling the entire collision for things that are hovering in the air like those antenna things in your map. The Tutorial from the author of SubRosa pretty much explain everything:
 But there are a couple of things you can try. Fog Distance as you already mentioned, BSP walls with Anti Portal sheets in it like you had before on Derby I guess, Culling Distance for smaller high poly objects, disabling the entire collision for things that are hovering in the air like those antenna things in your map. The Tutorial from the author of SubRosa pretty much explain everything: