Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 03 Jun , 2014 11:10 am

Yes, I know, but I can't update because the next patch has garbage collection crash problems.

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giZmo
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Re: Ballistic Bro Changelogs Discussion

Post by giZmo » Tue 03 Jun , 2014 11:46 am

Maybe remove it till it can be fixed?
"We never truly know how to appreciate something until we have lost it forever."

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 03 Jun , 2014 11:58 am

I should be able to debug it before that's necessary.

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Tue 03 Jun , 2014 11:59 am

Time to whore XOXO staff.
trollface

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 03 Jun , 2014 12:03 pm

Had great fun with it yesterday on Goose

41-1 or something

;'D'D

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 03 Jun , 2014 12:23 pm

Already debugged it. Creating a BallisticMeleeFire to abuse non-conventionally for its services as the melee firemode for main weapons, but garbage collection doesn't seem to like me using the weapon itself as the Outer variable, even when all other Actor references are cleaned up. Haven't had a crash yet using XLevel as the outer. So, just got to add some sounds to the M763 and away we go.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 03 Jun , 2014 3:38 pm

Live.

Things not to ask me about:
  • "Why does it say "ServerMeleeHold/ServerMeleeRelease"? Because I'm not sure about the reliability of this code online and across all weapons yet, so I want explicit confirmation of what the server is doing.
  • "Why does it do no damage on Invasion?" Because some whacky Invasion crap is preventing the weapon from having an Instigator, or changing it, when I set some properties for the melee fire that's created.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 04 Jun , 2014 2:45 am

I take it the new melee bind panned out well? It's a really good idea. Going to make things like the Skrith Rifle's blast and the AK's ballistic knife a lot more useful on the fly.

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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Wed 04 Jun , 2014 9:20 am

Re: Melee attack key

So what's the bind for this new function?

(I use scripts to patch my .ini file entries, depending on whether I'm playing BW/standard, or offline/online)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 04 Jun , 2014 12:24 pm

Really? You could just use the ingame interactions menu.

MeleeHold | onrelease MeleeRelease
Rymosrac wrote:I take it the new melee bind panned out well? It's a really good idea. Going to make things like the Skrith Rifle's blast and the AK's ballistic knife a lot more useful on the fly.
A few hairy moments with crashing, but it seems OK now. Not all the weapons are complete yet, however.

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