Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Thu 05 Jun , 2014 2:25 pm

Azarael wrote:General
...
Skill is no longer displayed. The skill balancer now randomizes the start team as well.
Only on F1 screen? at the end of the match also? what about the forum page?
Azarael wrote:General..
Changed friendly fire mechanics. Hitting players with much lower skill than you with non-explosive weapons will not cause RFF.
Awsome... I hate the noobs always running in the line of fire when you are shooting... but "much lower skill" is??? Robot and Aza 8XX will not have RFF cause >6XX are not likely to jump in your line of fire? only some players are persistently doing it (Nesme and Neron specially)...

I suggest you add some Friendly damage to the noob getting in front also. For example: if a bullet makes 100 dmg points according to the damage of the hit point to the idiotic teammate standing in the middle of the line of fire, then 50% damage for RFF to the shooter (50 dmg) and 40% damage for the noob in the middle (40 dmg). Or any other suitable proportion.
Azarael wrote:M763 Shotgun
Altfire will not inflict lockdown.
lockdown? what is lockdown?
the annoying thing is that the gas makes RFF and noob idiots always run into it when there is no damage to them. As also that you have to back up else you get damaged, you may not stay still or in the place.
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 05 Jun , 2014 2:31 pm

If a teammate's skill is 1 or more below yours, you will not receive RFF from them except if the damagetype is explosive.

Lockdown refers to momentum application keeping your feet off the floor, and prevents you from being able to move. The M763 instead inflicts slow.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 05 Jun , 2014 3:25 pm

I can now spam freely and never take friendly fire damage

troll2

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Thu 05 Jun , 2014 3:33 pm

No skill shown? GREAT STUFF. ;'D'D

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Thu 05 Jun , 2014 3:46 pm

Azarael wrote:If a teammate's skill is 1 or more below yours, you will not receive RFF from them except if the damagetype is explosive.
This is very easy to abuse for skilled players. Should rather be that there is some 200 damage you can deal on such players before RFF kicks in.

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Thu 05 Jun , 2014 3:47 pm

Butcher wrote:
Azarael wrote:General
...
Skill is no longer displayed. The skill balancer now randomizes the start team as well.
Only on F1 screen? at the end of the match also? what about the forum page?
It's hidden for good right now given the implementation. Website also hides it. Only way is to give 200E to Izumo to tell you from the logs.
trollface

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 05 Jun , 2014 3:48 pm

Izumo wrote:
Azarael wrote:If a teammate's skill is 1 or more below yours, you will not receive RFF from them except if the damagetype is explosive.
This is very easy to abuse for skilled players. Should rather be that there is some 200 damage you can deal on such players before RFF kicks in.
A deployed minigun does something like 300dps. someone walking infront of it means you die instantly. 200 would lower that but isn't enough.

Skill should be easy to work out given k/d and t are still visible though trollface

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Thu 05 Jun , 2014 3:50 pm

iRobot wrote:
Izumo wrote:
Azarael wrote:If a teammate's skill is 1 or more below yours, you will not receive RFF from them except if the damagetype is explosive.
This is very easy to abuse for skilled players. Should rather be that there is some 200 damage you can deal on such players before RFF kicks in.
A deployed minigun does something like 300dps. someone walking infront of it means you die instantly. 200 would lower that but isn't enough.

Skill should be easy to work out given k/d and t are still visible though trollface
Except that on the website there is total k/d, not the current one used for skill. So from that Calypso is one big 5.xx noob now (and Aza is 7.xx, while iRobot is 8.43)
trollface

This is an excellent source for trollin', oh yeah.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 05 Jun , 2014 4:19 pm

Izumo wrote:
Azarael wrote:If a teammate's skill is 1 or more below yours, you will not receive RFF from them except if the damagetype is explosive.
This is very easy to abuse for skilled players. Should rather be that there is some 200 damage you can deal on such players before RFF kicks in.
The explosive exception is there to stop that being abused. We only hit people when they walk across us and have no interest in wasting ammo hitting friendlies.

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Thu 05 Jun , 2014 4:22 pm

It'll be interesting to see how no-skill & no-efr affects gameplay, fun & server population.

I can hardly remember what it was like without it - ppl can now relax, or actually support their team for a change.

;B

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