Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Spin
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Re: Ballistic Bro Changelogs Discussion

Post by Spin » Sat 07 Jun , 2014 10:20 pm

giZmo wrote:
Butcher wrote:I agree with spin, it is unfair and gives advantage to skilled people.. and specially to you Aza and Robot which are 8XX and the rest of the server are more than 1 point below....
Yeah like always you only see or mention the massive advantage for high skilled players but you even thought about their disadvantages? Players around 8 skill need 4 kills for a ks1 and 9 for a ks2 which make it even more annoying if they die cause someone runs into their line of fire. Also we are planing to make low skilled players thaw faster yet another disadvantage for better players.

Oh yes low skilled players wanted this change.....


Low skilled players will thaw faster? That is just stupid. People with really low skill will be active more time per round, so better players can get more kills.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sat 07 Jun , 2014 10:47 pm

Rymosrac wrote:Can I just say that the new melee animation for the M763 is a huge improvement. The old one has been driving me mad for years.
The Xavious will be pleased.
Spin wrote:
iRobot wrote:Friendly fire is a flawed mechanic when we are playing on maps designed for 8-12 players with 22. There will be crossfire and unwanted hits/blockages, for that reason, FF should be disabled.

that
This is exactly why "+1" posts are banned. Good work quoting his post and ignoring my reply, to which he apparently had no counter. As I'll elaborate upon later. this is one of the reasons FF was added in the first place - to PUNISH players for voting maps which are spam with the current playercount.
Spin wrote:Why do high skilled players need benefits?
Holy fuck you are better than this.
Azarael wrote:but the minute anything can be construed as benefitting higher skilled players, the fucking whine train comes out.

can be construed as benefitting higher skilled players

construed as benefitting
Google wrote:Search Results

construe
kənˈstruː/
verb
past tense: construed; past participle: construed
1.
interpret (a word or action) in a particular way.
"his words could hardly be construed as an apology"
Fact is it's always the same around here. Low skills get any kind of benefit? Nobody says anything. You see something which you think might benefit high skill players? Another Spin post of whine for me and my "crew" to deal with. I don't know what it is you think, but if you see a change which appears to benefit high skill players, it certainly didn't come about because I sat down and thought "Hey, how can I make the game more shit for the majority?" It came about for another reason, and that reason is that low skill players walking across highER skilled players' fire, causing them to get RFFed, was generating complaints which I then have to deal with. I chose to deal with it this way, not by removing friendly fire, which is there specifically to punish spamming into a crowd and voting maps which are too small for the playercount. That's also the reason for the existence of the CYLO Firestorm V, FG50 explosive rounds and the M763's gas mode, and why even more weapons which are designed to shit all over tightly knit groups of players are in development.

Let's see if I'm wasting my time and you cherry pick some choice replies I'll have already addressed to +1 or whether some actual response comes out of this.

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Re: Ballistic Bro Changelogs Discussion

Post by Spin » Sun 08 Jun , 2014 12:25 am

The purpose of FF is to stop noobs from spamming willy nilly into engagements which promotes spam.
yes, nice. but problem is with people jumping in front of you. While you solved one problem, you created another.
Your solution for second problem is not good. or at least not fair.
Holy fuck you are better than this.
English is not my native language and you know it. Still see my previous answer.
Fact is it's always the same around here. Low skills get any kind of benefit? Nobody says anything. You see something which you think might benefit high skill players? Another Spin post of whine for me and my "crew" to deal with. I don't know what it is you think, but if you see a change which appears to benefit high skill players, it certainly didn't come about because I sat down and thought "Hey, how can I make the game more shit for the majority?" It came about for another reason, and that reason is that low skill players walking across highER skilled players' fire, causing them to get RFFed, was generating complaints which I then have to deal with. I chose to deal with it this way, not by removing friendly fire, which is there specifically to punish spamming into a crowd and voting maps which are too small for the playercount. That's also the reason for the existence of the CYLO Firestorm V, FG50 explosive rounds and the M763's gas mode, and why even more weapons which are designed to shit all over tightly knit groups of players are in development.

Let's see if I'm wasting my time and you cherry pick some choice replies I'll have already addressed to +1 or whether some actual response comes out of this.
Now here you are wrong. I don't whine, because I don't give a fuck. I even agree that server like this should not be run democraticaly. But just try to make it same for all. You could change RFF so that it doesn't hurt you if you are only hitting 1 player in some time window(like 0,5 sec), you hit 2 players, you get hurt.

As for "you and your crew" you know I wrote that for a specific reason in PM to you and to mention it here is just juvenile.

No I don't think you are trying to make game more shit for majority. Sometime you just fail to make it fair for everyone. In this case you can shoot anyone, except like 10 people who are high skilled and wont jump into your fire anyway. Some lower skilled player has to avoid like 95% of the server.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sun 08 Jun , 2014 12:35 am

A more direct solution is to directly set players who should not trigger RFF when hit because they walk across all the time. And that will only lead to players deliberately walking across each other, hoping to be put onto the exception list. The simplest way is to put the onus on players to avoid blocking the shots of players who are significantly better than they are.
Spin wrote:English is not my native language and you know it. Still see my previous answer.
Yes, I do know it, but you're on a forum. If you didn't know what a vital modifying word meant, you should really have looked it up. I would not use such a word otherwise.
Spin wrote:Now here you are wrong. I don't whine, because I don't give a fuck. I even agree that server like this should not be run democratically. But just try to make it same for all. You could change RFF so that it doesn't hurt you if you are only hitting 1 player in some time window(like 0,5 sec), you hit 2 players, you get hurt.
Players on the server aren't the same though, are they? It's a certain kind of player who constantly runs across the fire of others, and that kind of player is a lowskill. Running across someone else who is firing is what a lowskill does, there's no way to refute that - they do it simply because they are bad. This feature isn't intended to allow high skills some advantage of shooting into groups - that's still utterly unreliable given that a 6.xx could easily be a part of said group, and highskills won't trigger FF in that situation anyway, because they don't shoot their teammates. Certain damagetypes which are intended to do area damage, such as the Firestorm and FP7 DTs, are exempt from friendly fire anyway. Now a fair approach would be to remove FF received from lowskills, but that won't help because it just encourages noobs to spam into groups of other noobs, as everyone has immunity.

Given that the situation as it was previously (for a long time) was that everyone FFs from everyone, and the server didn't break down, I'm not entirely sure how this is a concrete problem. The complaint was specifically that noobs like Nesme and Wuschi walk straight across you while you are firing - in other cases, there were no complaints about RFF in general, just that getting punished because certain shitters don't give a fuck and walk right across you was not fair. Whether or not I or any other player receive RFF from the vast majority of the server will make zero difference to how we play.

Tracking FF in that way is not only a load of extra code in every NetDamage call, it also fails in situations where only one ally is in the mix or if a slow-firing weapon is used.
Spin wrote:As for "you and your crew" you know I wrote that for a specific reason in PM to you and to mention it here is just juvenile.
I found the phrase amusing, that's all.

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Re: Ballistic Bro Changelogs Discussion

Post by Spin » Sun 08 Jun , 2014 1:26 am

A more direct solution is to directly set players who should not trigger RFF when hit because they walk across all the time. And that will only lead to players deliberately walking across each other, hoping to be put onto the exception list. The simplest way is to put the onus on players to avoid blocking the shots of players who are significantly better than they are.
That is hillarious. Why would they run into fire? That wouldn't help them at all. Only others would benefit from a bigger list.
Spin wrote:English is not my native language and you know it. Still see my previous answer.
Yes, I do know it, but you're on a forum. If you didn't know what a vital modifying word meant, you should really have looked it up. I would not use such a word otherwise.

You are good at languages I admit. But you also like to show off. Like using words ingame which even half of english players don't understand. If you think I'm going to look up every single word, then you are mistaken.


Players on the server aren't the same though, are they? It's a certain kind of player who constantly runs across the fire of others, and that kind of player is a lowskill. Running across someone else who is firing is what a lowskill does, there's no way to refute that - they do it simply because they are bad.


True.
This feature isn't intended to allow high skills some advantage of shooting into groups - that's still utterly unreliable given that a 6.xx could easily be a part of said group, and highskills won't trigger FF in that situation anyway, because they don't shoot their teammates. Certain damagetypes which are intended to do area damage, such as the Firestorm and FP7 DTs, are exempt from friendly fire anyway.
But now highskillers can shoot into groups without penalties. And some will do it. Those with inflated skill numbers.
Now a fair approach would be to remove FF received from lowskills, but that won't help because it just encourages noobs to spam into groups of other noobs, as everyone has immunity.
Please define what skill would lowskills in this sentence have?
Given that the situation as it was previously (for a long time) was that everyone FFs from everyone, and the server didn't break down, I'm not entirely sure how this is a concrete problem. The complaint was specifically that noobs like Nesme and Wuschi walk straight across you while you are firing - in other cases, there were no complaints about RFF in general, just that getting punished because certain shitters don't give a fuck and walk right across you was not fair. Whether or not I or any other player receive RFF from the vast majority of the server will make zero difference to how we play.
So put them on list and thats it.
Tracking FF in that way is not only a load of extra code in every NetDamage call, it also fails in situations where only one ally is in the mix or if a slow-firing weapon is used.
Ok extra code probably means more lag, I can understand that. but if I see 1 ally and 4 enemies I would shoot them all(in RL). He wouldnt stand a chance anyway.
Spin wrote:As for "you and your crew" you know I wrote that for a specific reason in PM to you and to mention it here is just juvenile.
I found the phrase amusing, that's all.
whatever

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Sun 08 Jun , 2014 10:52 am

Rymosrac wrote:Can I just say that the new melee animation for the M763 is a huge improvement. The old one has been driving me mad for years.
Much appreciated!

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Sun 08 Jun , 2014 10:59 am

What if friendly fire was 35% to target and 65% rFF?

You couldn't use it to grief as you would die first and it would also let people know they shouldn't walk into crossfire.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sun 08 Jun , 2014 11:59 am

@Spin: You benefit from being added to the list in that you can never again be complained about or harassed because you walked into someone else's fire.

@iRobot: Split RFF seems, once again, like the best way to handle this problem.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Sun 08 Jun , 2014 12:32 pm

If the admin presence is enough then I'd lean towards a more FF than rFF value. I doubt people would TK on purpose, but should it occur and admin would notice.

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Sun 08 Jun , 2014 12:44 pm

FF will result in you being TKed by trolls and noobs. And you can't ban people just because they play bad (such as that 1.xx skiller).

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