Pineapple cooking.

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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Azarael
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Re: Pineapple cooking.

Post by Azarael » Mon 10 Mar , 2014 4:28 pm

The problem with that one (I'd thought of it but not listed it) is that it's not a Pineapple-specific nerf - it would affect FP7s, T10s, G28s and all other grenades.

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iRobot
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Re: Pineapple cooking.

Post by iRobot » Mon 10 Mar , 2014 4:48 pm

It's fine. People also run kamikaze into a group of people to throw FP7 and T10. It going pop in their hands would help stop that retarded play.

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Azarael
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Re: Pineapple cooking.

Post by Azarael » Mon 10 Mar , 2014 4:50 pm

Let it be so...

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iRobot
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Re: Pineapple cooking.

Post by iRobot » Mon 10 Mar , 2014 4:59 pm

The alternative is instead of the grenade going bang when you are shot, you simply drop it at your feet and the remainder of the fuse continues.

Actually I think that makes more sense, do you feel that is any better?

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Azarael
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Re: Pineapple cooking.

Post by Azarael » Mon 10 Mar , 2014 5:03 pm

Yep.

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Rymosrac
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Re: Pineapple cooking.

Post by Rymosrac » Mon 16 Jun , 2014 6:24 pm

I like the current state of grenade handling & damage, very difficult to cheese cooked throws, and they aren't instant kills even if you do, which feels balanced.
I feel like pineapples, and maybe FP7's and T10's as well could use a splash radius buff though. Compared to the relatively high movement speed of players, especially using sprint+dodgeboosting, grenades are extremely unreliable right now barring a perfect cook. T10's at least have sufficient duration to block a chokepoint though.
Maybe we're all just terrible with them, but in my local meta the grenade slot is only seeing use for mines / remote charges / smoke / stims.

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Azarael
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Re: Pineapple cooking.

Post by Azarael » Mon 16 Jun , 2014 6:26 pm

That reminds me. I wanted to tweak a few things...

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