i get this critical error
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4600 (3496)
BallisticPlayer DM-BDC-PoolSide-INV.BallisticPlayer (Function BallisticProV55.BallisticPlayer.ListItems:01EC) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (BallisticPlayer DM-BDC-PoolSide-INV.BallisticPlayer, Function BallisticProV55.BallisticPlayer.PrevWeapon) <- UObject::ScriptConsoleExec <- (BallisticPlayer DM-BDC-PoolSide-INV.BallisticPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-BDC-PoolSide-INV <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
This happen if i kill in the game and i try to change weapen.
this happen often.
i think have to d owith load weapen and one is like lock but still not found where come this error.
Change weapen crash game
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Re: Change weapen crash game
click console, then ballistic, preferences, and then remove weapen select ui bar.
now is working.
thanks alot
now is working.
thanks alot
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Re: Change weapen crash game
or loose some non useful weapons... the issue happens when you have too many weapons in the inventorycosdal wrote:click console, then ballistic, preferences, and then remove weapen select ui bar.
now is working.
thanks alot
"An BW match is a test of your skill against your opponents' luck."
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Re: Change weapen crash game
For me the 'remove weapon select ui bar' trick didnt work, but i agree that this crash happens more likely with too many weapons. This crash happens with me also if i die too many times in a game (~more than 3X); i guess because of the denial skill. Even if i dont have too many weps (mostly using only 2 or 3) every single time after spawning i get the skill-based weps+what i had before dying, so if i dont have time to throw away quickly the useless stuff then after the 3rd spawn i have 3 or more of the very same wep.
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