Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Thu 11 Sep , 2014 3:35 pm

They say they are good members of society trollface

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Fri 12 Sep , 2014 1:44 pm

Izumo wrote:See? Glitcher nature, he lies about "no exploits", he wants to keep whoring them
Rule 99: Every Izumo and Robot forum post must contain at least one trollface.
troll2

Look, the " :( " was because I'd like to see a reward for reporting exploits, so they can be fixed or disabled asap. There's no ulterior motive here - I want this server & mod to survive, and exploits are worse than bugs for reducing player count.

I see plenty of fixes in Bug Reports already - thanks guys.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Fri 12 Sep , 2014 3:33 pm

I have no idea how to reward people for reporting bugs. It's been an issue for a number of other things as well, like planned tournaments. There's just nothing I can really give.

I'm open to ideas, though.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 12 Sep , 2014 3:34 pm

The ability to play without bugged weapons is reward enough.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Fri 12 Sep , 2014 4:47 pm

The ability to get random offline updates from a guy who should generally be in bed when I'm asking for them is WAY more than sufficient reward.

Jester
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Re: Ballistic Bro Changelogs Discussion

Post by Jester » Fri 12 Sep , 2014 5:15 pm

Why should we receive a reward btw ? Quite stupid IMO.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Fri 12 Sep , 2014 5:46 pm

There is an incentive for certain unscrupulous people to abuse killer bugs, like the Wilson and R9 division by zero damage overflow bugs.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 12 Sep , 2014 6:04 pm

Imagine having several new people reach 8 skill at once, I can't spill my beans.

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Mon 15 Sep , 2014 9:01 pm

Re the changes for the MAU target designator.

Some of the ammo types require really big min distances, that just are not available on most maps. Like 256m min distance. Perhaps consider scaling them down proportionately, so say 126 m distance, but also half the damage output. I use the thing on occasion but only on the ammo types that fit on a map.
Image

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Mon 15 Sep , 2014 9:16 pm

If you made the big strikes smaller to fit on smaller maps, you'd just have more versions of functionally identical smaller strikes, and you'd have reduced the designators effectiveness on big maps. Downvote.

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