Ballistic Bro Changelogs Discussion

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giZmo
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Re: Ballistic Bro Changelogs Discussion

Post by giZmo » Tue 30 Sep , 2014 7:47 am

Aberiu wrote:
Why would you use an suppressor at all?
Because it exists. If nobody uses suppressors then suppressors can be harmlessly removed.
I meant smth else. Im interested about the reason why you use the weapon with an suppressor. Either cause it is easier to handle or cause it is more silent. If you are using it "just because it is there" without any valuable reason then idk what you are complaining about.
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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Tue 30 Sep , 2014 8:32 am

I understood quite clearly what you said. You are looking at it from a player's point of view, and you probably think that I came here to whine about my weapons, only I didn't. I just noticed the post about suppressors in the changelog thread and I spent a couple of evenings playing with different suppressed weapons trying to figure out what was the reason behind the change.

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giZmo
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Re: Ballistic Bro Changelogs Discussion

Post by giZmo » Tue 30 Sep , 2014 9:28 am

I see, well the main reason was that some ppl were whoring suppressor only cause they made almost the same dmg but without so much recoil which made it easy for them to spam them on close/mid range. In one or two cases for example weapons like SRS900 were used in an infight at 5 meters or even less distance.

And btw I was not thinking that you are whining I was rather surprised cause I know you are usually not using suppressed weapons.
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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Tue 30 Sep , 2014 12:14 pm

giZmo wrote:I see, well the main reason was that some ppl were whoring suppressor only cause they made almost the same dmg but without so much recoil which made it easy for them to spam them on close/mid range. In one or two cases for example weapons like SRS900 were used in an infight at 5 meters or even less distance.

And btw I was not thinking that you are whining I was rather surprised cause I know you are usually not using suppressed weapons.
I see the SRS theorycraft was applied, tears, whining and even Clown accusations took place!

Maybe now you could check some other little unbalances in other weapons:
-Darkstar melee feature for re-healing... (kinjin's only source of kills :LOL:)
-heavy Machine gun Damage..
-HAMR close range shooting (No self damage)
-LongHorn(y) Close range shooting (No self damage)
-Taser that is useless....

Its always about which weapon is the best in the moment, SRS suppressed had its quarter of hour, now is time to move on and use the next best one.
Maybe SAR (Highly accurate, lots ammo) or LK which is pretty popular lately.
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giZmo
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Re: Ballistic Bro Changelogs Discussion

Post by giZmo » Tue 30 Sep , 2014 12:30 pm

We are aware that most players have the habit to search for the next op weapon they can whore just like lemmings. It was and will always be so.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 30 Sep , 2014 12:42 pm

Let's see...

Dark Star? I see nothing wrong with it - it consumes ammo now so it can't be spammed.
Heavy machine guns? The clue is in the name. I saw you complaining on Goatswood yesterday about how you got "one shot" by an M925 (it kills in FOUR shots with a base damage of 45, only 5 above the beloved SRS.)
HAMR? KS2. If you want the explosion radius nerf removed (which is to prevent players from killing multiple targets at close range), be prepared for the resulting balance fuckup.
Tazers are useless if no allies are smart enough to help you. They're not meant to be used alone.

And I'm saving the Longhorn 'til last because I've heard THIS particular whine from a number of sources and now that the general spam population has been removed, I'm going to end it once and for all.

The Longhorn altfire is an explosive shotgun with clusters that have an arming delay. It is, conceptually, a shotgun in every way. Now let's consider the actual damage output of the Longhorn at close range:

Clusters: 6
Unarmed impact damage: 23
Damage per shot: 138
Fire rate: 1.9 **
DPS: 72

A500:
Projectiles: 6
Damage: 20
Damage per shot: 120
Fire rate: 0.75
DPS: 160

SAR-12:
Damage: 25
Fire rate: 0.1
DPS: 250

Fifty-9:
Damage: 22
Fire rate: 0.072
DPS: 306

If this doesn't make the problem obvious to all the people still complaining about Longhorn, I've said all I can say. I will not even bother responding to requests to nerf the alt at close range.

** But Aza, BWStats says the Longhorn altfire interval is 0.8!

Yes, that's because the fire interval does not account for the cocking animation, which blocks the weapon from firing. The fire interval for the Longhorn has to be manually timed.

But Aza, I manually timed it and it's more like 1.7 seconds! You're lying!

The fire intervals given here are the listed fire intervals as they would be in the code. UT2004 runs at 1.1x speed, which is a relic of UT99's Hardcore mode the developers never bothered to remove. Hence, the A500's actual interval between shots in the game is (0.75 / 1.1).

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 30 Sep , 2014 12:49 pm

Why use any other weapons when you can use the best?

W R E N C H B O Y S

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Tue 30 Sep , 2014 5:58 pm

Azarael wrote:Let's see...
Dark Star? I see nothing wrong with it - it consumes ammo now so it can't be spammed.
Is not the spamming the problem.... is the vampirism, is the re-healing the problem. For the DS user, when impacts with melee, takes the health to the maximum almost immediate. You can empty your gun completely on a DS user, and he is at the same moment replentishing health faster than you can possibly take it with any other weapon. If its low on health, you just hit, very shortly any opponent and you are in full health....
Azarael wrote: Heavy machine guns? The clue is in the name. I saw you complaining on Goatswood yesterday about how you got "one shot" by an M925 (it kills in FOUR shots with a base damage of 45, only 5 above the beloved SRS.)
ok... if its perfectly balanced, no one should spam it then!.... and there should not be a majority of players with high scores using it... nor deploying it next to elevators, or teleporters , or narrow tunnels... also there should be some statistical equal amount of users using the other deployable weapons....
Azarael wrote: HAMR? KS2. If you want the explosion radius nerf removed (which is to prevent players from killing multiple targets at close range), be prepared for the resulting balance fuckup.
Nope, I want the explosion to affect the user, so that if he shoots a HAMR shell to you at very close range, he gets blown up too.... like the LAW. Same for LH main.
Azarael wrote: Tazers are useless if no allies are smart enough to help you. They're not meant to be used alone.
ok, I will not use them..
Azarael wrote:LH.. It is, conceptually, a shotgun in every way. Now let's consider the actual damage output of the Longhorn at close range:
Clusters: 6
Unarmed impact damage: 23
Damage per shot: 138
Fire rate: 1.9 **
DPS: 72
Could you please add MRS138 and M290 at same range to have a real shotgun comparison?
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 30 Sep , 2014 6:10 pm

RSDarkMeleeFire.uc wrote:BallisticPawn(Instigator).GiveAttributedHealth(Dmg / 3, Instigator.HealthMax, Instigator, True);
The M925 is the more powerful of the two MGs which can be deployed and unlike the minigun, has no windup.
Butcher wrote:Nope, I want the explosion to affect the user, so that if he shoots a HAMR shell to you at very close range, he gets blown up too.... like the LAW. Same for LH main.
You won't get it. The explosion handling of the HAMR is the way it is because previously, noobs with a HAMR would just drop a shell anywhere at close range and three people would die.

Additionally regarding LH main: Please, stop crying about it. Not just you, everyone else who's crying about it as well. The time when you could complain about anything related to Longhorn and have it nerfed ended when the spammers gave up the weapon. Values for Longhorn primary fire at close range:

Unarmed impact damage: 100
Fire rate: 1.9 (identical to alt)
DPS: 52

M763:

Damage: 14
Traces: 7
Damage per shot: 98
Fire interval: 0.75
DPS: 130

MRS-138:

Damage: 11
Traces: 10
Damage per shot: 110
Fire interval: 0.43
DPS: 255

When people are crying over 52dps and 72dps at close range, knowing full well the Longhorn doesn't explode at that range, I find it very hard to take it seriously. I understand that hating on the Longhorn is "cool", but there is a point where it has to stop and we've reached it.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Tue 30 Sep , 2014 6:43 pm

Maybe m925 deserves a slight nerf, it's really powerful in many situations even undeployed and there doesn't seem to be any drawback for that. It deals 50/75 damage per shot currently (I've never seen 45) so reducing it to 45 might do the trick.

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