Ballistic Bro Changelogs Discussion
- Aberiu
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Re: Ballistic Bro Changelogs Discussion
m925 nerf shouldn't have affected deployed mode. All the rage was coming from close range encounters leading to instant kills with 3-4 shots, hitting a target at mid or far range was already quite difficult. The problem is, you don't use a deployed machine gun in close combat. Also I wasn't following the recent changes but it feels like deployed machine gunner is vulnerable to almost everything - explosives, energy weapons, sniper rifles. Weakening this mode even more wasn't really necessary imo.
- Aberiu
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Re: Ballistic Bro Changelogs Discussion
I appreciate the new changelog format, but can I whine about my favorite shotgun a little bit? It's still ~30 damage per shot on direct hit (used to be 100). Just like CYLO FS, only CYLO shoots in bursts, has 4 times more ammo and can be reloaded way faster. The X-007 bolt is strong, but it just doesn't feel right to choose a shotgun for spamming altfire projectile.Much more accurate when suppressed
Reduced damage loss over range
>50% damage reduction is really the kind of change that requires an explanation.
- Azarael
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Re: Ballistic Bro Changelogs Discussion
RangeAtten is a scaler for the amount of damage done over range. 1.45 is used here to cause the long-range damage to remain constant regardless of suppression state.MK781PrimaryFire.uc wrote:Damage=10
TraceCount=9
simulated function SwitchSilencerMode(bool bSilenced)
{
if (bSilenced)
{
XInaccuracy = 96;
YInaccuracy = 96;
RecoilPerShot *= 0.65;
Damage *= 0.7;
RangeAtten *= 1.45;
}
else
{
XInaccuracy=default.XInaccuracy;
YInaccuracy=default.YInaccuracy;
RecoilPerShot=default.RecoilPerShot;
Damage = default.Damage;
RangeAtten = default.RangeAtten;
}
}
- Aberiu
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Re: Ballistic Bro Changelogs Discussion
Sorry but I don't understand anything when it comes to programming. Suppressed mk781 deals around 30-40 damage per shot at melee range. Some assault rifles can do better.
- Azarael
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Re: Ballistic Bro Changelogs Discussion
This is a bug. Testing now.
Yep, two calls to SwitchSilencer nerf the damage beyond what's expected. I didn't write that code, however.
Yep, two calls to SwitchSilencer nerf the damage beyond what's expected. I didn't write that code, however.
- Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion
Is it intended that the XRS-10 is so damn effective at close range? It is currently dealing 60 or so damage on headshots, with an incredibly fast fire rate.
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.
They will try to kill you. Kill them back.
- Butcher
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Re: Ballistic Bro Changelogs Discussion
use itDefinitelynotjay wrote:Is it intended that the XRS-10 is so damn effective at close range? It is currently dealing 60 or so damage on headshots, with an incredibly fast fire rate.

...I recall when you could dual wield it... was awsome...
"An BW match is a test of your skill against your opponents' luck." 

- Skaldy
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Re: Ballistic Bro Changelogs Discussion
What's the general impression with relative thaw, now it has been live for a while?
It doesn't seem too bad to me, although I seem to be frozen a bit longer (but that's probably because I die too much in general anyway). Basically, I'm interested whether:
* lower-skilled players are finding the game pace more hectic, and therefore less boring (hopefully)
* overtime is being reached more often (hopefully not)
* the match balance is being affected, with greater or fewer 6-0s and 6-1s (hopefully no change)
etc.
Yesterday's recent limitation to 50% faster than 7.XX seems sensible - I think nets were actually higher because there were more lower-skilled available to kill more often. Game theory is a complex and wonderful thing.
It doesn't seem too bad to me, although I seem to be frozen a bit longer (but that's probably because I die too much in general anyway). Basically, I'm interested whether:
* lower-skilled players are finding the game pace more hectic, and therefore less boring (hopefully)
* overtime is being reached more often (hopefully not)
* the match balance is being affected, with greater or fewer 6-0s and 6-1s (hopefully no change)
etc.
Yesterday's recent limitation to 50% faster than 7.XX seems sensible - I think nets were actually higher because there were more lower-skilled available to kill more often. Game theory is a complex and wonderful thing.
- Azarael
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Re: Ballistic Bro Changelogs Discussion
I can answer for the second: match length was being affected. Overtime was becoming the only way to win a round because it was impossible for a team to keep all the enemy players frozen for long enough during normal time.
- iRobot
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Re: Ballistic Bro Changelogs Discussion
Can you opt out? Some of the lower skilled players might not want to be thawed twice as quickly and just be cannon fodder for the rest.
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