
when i try to connect to LDG the game crashes and i got this message:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3357 MHz with 2047MB RAM
Video: ATI Radeon HD 4800 Series (597)
General protection fault!
History: UObject::ProcessEvent <- (UTComp_Hud_Race RACE-BlazingArena-Track2[S][REV].UTComp_Hud_Race, Function HUDFix.HUDWAssault.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Blazing Arena <- UpdateWorld <- MainLoop
one time i also got this one:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3002 MHz with 2047MB RAM
Video: ATI Radeon HD 4800 Series (597)
Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 873]
Verlauf: UClass::Bind <- (Class OnslaughtBP.ONSDualACSideGun) <- ULinkerLoad::CreateExport <- (ONSDualACSideGun 74462) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 74462)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime) <- UFunction::Serialize <- LoadObject <- (Function OnslaughtBP.ONSDualAttackCraft.RangedAttackTime 74462==74462/326140 74429 111) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- UState::Serialize <- UClass::Serialize <- (Class OnslaughtBP.ONSDualAttackCraft) <- LoadObject <- (Class OnslaughtBP.ONSDualAttackCraft 74462==74462/326140 35172 2638) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Core.Object None) <- FInBunch<<UObject <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Stadium Race <- UpdateWorld <- MainLoop
does anyone know what to do?